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	<title>// Journalism &#8211; Audiovisualcity</title>
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	<title>// Journalism &#8211; Audiovisualcity</title>
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	<item>
		<title>Tashan Tree of Light</title>
		<link>https://www.audiovisualcity.org/2020/12/17/tashan-tree-of-light/</link>
					<comments>https://www.audiovisualcity.org/2020/12/17/tashan-tree-of-light/#respond</comments>
		
		<dc:creator><![CDATA[Marco Savo]]></dc:creator>
		<pubDate>Thu, 17 Dec 2020 10:16:16 +0000</pubDate>
				<category><![CDATA[// Journalism]]></category>
		<category><![CDATA[George Berlin]]></category>
		<category><![CDATA[Light Sculpture]]></category>
		<category><![CDATA[Lighting Sculpture]]></category>
		<category><![CDATA[Taiwan]]></category>
		<category><![CDATA[Tashan]]></category>
		<guid isPermaLink="false">https://www.audiovisualcity.org/?p=10549</guid>

					<description><![CDATA[<p>The Tashan Tree of Light is a lighting sculpture that is currently under construction in Taiwan. George Berlin is leading the design and the construction in collaboration with Tashan native...</p>
<p>The post <a rel="nofollow" href="https://www.audiovisualcity.org/2020/12/17/tashan-tree-of-light/">Tashan Tree of Light</a> appeared first on <a rel="nofollow" href="https://www.audiovisualcity.org">Audiovisualcity</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h2>The Tashan Tree of Light is a lighting sculpture that is currently under construction in Taiwan. <br><br></h2>



<h3>George Berlin is leading the design and the construction in collaboration with Tashan native villagers.<br><br></h3>



<p>What a story! When George Berlin got in touch with us we couldn&#8217;t quite grasp the impact of this social-artistic sculpture. </p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="683" src="https://www.audiovisualcity.org/wp-content/uploads/2020/12/AVC-Taiwan-Tree-of-Light-Two-trees-1024x683.jpg" alt="" class="wp-image-10551" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/12/AVC-Taiwan-Tree-of-Light-Two-trees-1024x683.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/12/AVC-Taiwan-Tree-of-Light-Two-trees-300x200.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/12/AVC-Taiwan-Tree-of-Light-Two-trees-768x512.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/12/AVC-Taiwan-Tree-of-Light-Two-trees-900x600.jpg 900w, https://www.audiovisualcity.org/wp-content/uploads/2020/12/AVC-Taiwan-Tree-of-Light-Two-trees.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h3>A 6 weeks trip to Taiwan to send a powerful, selfless and reconciliating artistic message. During the pandemic of course. Why not!<br><br></h3>



<p>Let&#8217;s give some background to this (crazy) artistic trip. Typhoon Morakot (The August 8th Flood) hit Taiwan from August 6th to August 10th, 2009.</p>



<p>The typhoon destroyed some people&#8217;s home and lands, but spared others. The hearts of the villagers were hit and wounded, and mistrust between people gradually appeared due to many practical factors.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="925" height="693" src="https://www.audiovisualcity.org/wp-content/uploads/2020/12/ezgif-6-24ff0e9cfffd.jpg" alt="Tashan Tree of Light" class="wp-image-10554" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/12/ezgif-6-24ff0e9cfffd.jpg 925w, https://www.audiovisualcity.org/wp-content/uploads/2020/12/ezgif-6-24ff0e9cfffd-300x225.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/12/ezgif-6-24ff0e9cfffd-768x575.jpg 768w" sizes="(max-width: 925px) 100vw, 925px" /></figure>



<p>In Laiji Village the pace of reconstruction is slowly progressing. Nevertheless finding a sustainable natural way of development without losing the cultural heritage of Tashan is crucial.</p>



<h4>Lighting up the Tashan Tree of Light and a Heart of Love belonging to the Cou tribe will let a bright light shine at the foot of Tashan. Remembering the importance of love and sharing.<br><br></h4>



<p>In this difficult year of 2020, the Tashan Tree of Light will illuminate the seven corners of the world from the top of Alishan Mountain, warming each heart, and letting the light of love bring peace and blessings to all.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="799" height="370" src="https://www.audiovisualcity.org/wp-content/uploads/2020/12/ezgif-6-2ab343705213.jpg" alt="Tashan Tree of Light - Lighting Sculpture" class="wp-image-10555" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/12/ezgif-6-2ab343705213.jpg 799w, https://www.audiovisualcity.org/wp-content/uploads/2020/12/ezgif-6-2ab343705213-300x139.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/12/ezgif-6-2ab343705213-768x356.jpg 768w" sizes="(max-width: 799px) 100vw, 799px" /></figure>



<p>So that&#8217;s the story folks. George Berlin is currently in Taiwan, working with villagers of all ages to decorate, assemble and install the 10 meters high Tashan Tree of Light in the mountain of Taiwan. Together with the companion sculpture Heart of Love in a nearby village.</p>



<p>Well the sculpture is in progress! And you can follow the adventures and mis-adventures of audiovisual artist George Berlin on his blog. </p>



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<p>We are going to keep ourselves tuned in to see the final result of  the Tashan Tree of Light! In the meantime we send all our affection and solidarity to the people affected by the Typhoon. </p>



<p><a href="https://www.georgeberlin.com/blog" target="_blank" rel="noreferrer noopener">George Berlin Blog &#8211; Follow the adventure</a></p>



<p></p>
<p>The post <a rel="nofollow" href="https://www.audiovisualcity.org/2020/12/17/tashan-tree-of-light/">Tashan Tree of Light</a> appeared first on <a rel="nofollow" href="https://www.audiovisualcity.org">Audiovisualcity</a>.</p>
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			</item>
		<item>
		<title>B39 / PRECTXE</title>
		<link>https://www.audiovisualcity.org/2020/12/03/b39-prectxe/</link>
					<comments>https://www.audiovisualcity.org/2020/12/03/b39-prectxe/#respond</comments>
		
		<dc:creator><![CDATA[Sumire Moncholi]]></dc:creator>
		<pubDate>Thu, 03 Dec 2020 11:54:00 +0000</pubDate>
				<category><![CDATA[// Events]]></category>
		<category><![CDATA[// Journalism]]></category>
		<category><![CDATA[Art and Science]]></category>
		<category><![CDATA[Art Installation]]></category>
		<category><![CDATA[artgallery]]></category>
		<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[Artistic Collective]]></category>
		<category><![CDATA[Audiovisual]]></category>
		<category><![CDATA[Audiovisual Artists]]></category>
		<category><![CDATA[Audiovisual Performance]]></category>
		<category><![CDATA[AVArtist]]></category>
		<category><![CDATA[Digital Arts]]></category>
		<category><![CDATA[Korea]]></category>
		<guid isPermaLink="false">https://www.audiovisualcity.org/?p=10506</guid>

					<description><![CDATA[<p>Korean art space B39 and their associated festival PRECTXE are a literal and metaphorical space for audiovisual creation and presentation. B39 has transformed what once used to be a garbage...</p>
<p>The post <a rel="nofollow" href="https://www.audiovisualcity.org/2020/12/03/b39-prectxe/">B39 / PRECTXE</a> appeared first on <a rel="nofollow" href="https://www.audiovisualcity.org">Audiovisualcity</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h1>Korean art space B39 and their associated festival PRECTXE are a literal and metaphorical space for audiovisual creation and presentation.<br><br></h1>



<h2>B39 has transformed what once used to be a garbage incinerator plant into an experimental creativity hub in Seoul’s satellite city Bucheon.<br><br> </h2>



<p></p>



<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe data-placeholder-image="https://www.audiovisualcity.org/wp-content/uploads/complianz/placeholders/youtubeKm2moUiVGa4-maxresdefault.jpg" class=" cmplz-placeholder-element  cmplz-iframe cmplz-iframe-styles cmplz-video cmplz-hidden " data-src-cmplz="https://www.youtube.com/embed/Km2moUiVGa4?feature=oembed" title="Digital Art Festival &#039;PRECTXE&#039; @B39" width="1080" height="608"  src="https://www.audiovisualcity.org/wp-content/plugins/complianz-gdpr/assets/video/youtube-placeholder.mp4?cmplz=1"  frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div><figcaption><code>B39 and PRECTXE introduction</code></figcaption></figure>



<h3><br>They offer a playful and unique cultural programme, with media art exhibitions and performances happening in different parts of the building.<br><br></h3>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" src="https://www.audiovisualcity.org/wp-content/uploads/2020/12/b39-image.jpg" alt="B39spacebunker" class="wp-image-10509" width="580" height="245" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/12/b39-image.jpg 851w, https://www.audiovisualcity.org/wp-content/uploads/2020/12/b39-image-300x127.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/12/b39-image-768x325.jpg 768w" sizes="(max-width: 580px) 100vw, 580px" /><figcaption>Bucheon art bunker B39</figcaption></figure></div>



<h4><br><br>39 meters tall &#8211; an impressive figure after which this cultural space was named indeed -, the Bunker carries the symbolic and historical meaning of B39.  They have created a MMH (multimedia hall) and an Air Gallery too, for artists and creatives to present their work.<br><br><br></h4>



<figure class="wp-block-embed-vimeo wp-block-embed is-type-video is-provider-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Aeryon Live B39, Buccheon South Korea." src="https://player.vimeo.com/video/409854250?dnt=1&amp;app_id=122963" width="1080" height="608" frameborder="0" allow="autoplay; fullscreen" allowfullscreen></iframe>
</div><figcaption>MAOTIK |AERYON | B39 | February 2019</figcaption></figure>



<p></p>



<h3><br><br>PRECTXE introduce themselves as “Art, Installation, Audiovisual, Electronic, Experimental, in Korea”. Straightforward tags. <br><br></h3>



<h5>This year’s edition started just a month ago under the theme “duplicate your dream”, inviting us to question and explore whether technological means allow the artist&#8217;s dreams (images) and feelings to be duplicated and reproduced by other human beings. <br><br></h5>



<figure class="wp-block-image size-large"><img loading="lazy" width="723" height="1024" src="https://www.audiovisualcity.org/wp-content/uploads/2020/12/pretectxe-2020-723x1024.jpg" alt="Prectxe2020flyer" class="wp-image-10510" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/12/pretectxe-2020-723x1024.jpg 723w, https://www.audiovisualcity.org/wp-content/uploads/2020/12/pretectxe-2020-212x300.jpg 212w, https://www.audiovisualcity.org/wp-content/uploads/2020/12/pretectxe-2020-768x1087.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/12/pretectxe-2020-1085x1536.jpg 1085w, https://www.audiovisualcity.org/wp-content/uploads/2020/12/pretectxe-2020-1447x2048.jpg 1447w, https://www.audiovisualcity.org/wp-content/uploads/2020/12/pretectxe-2020-scaled.jpg 1808w" sizes="(max-width: 723px) 100vw, 723px" /></figure>



<p><br>It offers a fairly large programme with an installation/exhibition “Xplo-&#8221; an electronic/experimental music live showcase “Electro Flow” and an audiovisual performance showcase “1001 Odyssey”.&nbsp;<br></p>



<p>The artworks curated for PRECTXE2020’s exhibition include a good amount of 3D animation, VR and AR. National and international artists share their personal experiences and reflections on very diverse subjects. For example, we find the self-explanatory VR piece with interactive 3D CGI &#8220;AYAHUASCA Kosmic Journey&#8221;. Why not. <br><br></p>



<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe data-placeholder-image="https://www.audiovisualcity.org/wp-content/uploads/complianz/placeholders/youtubewgLh5V3mgm0-maxresdefault.jpg" class=" cmplz-placeholder-element  cmplz-iframe cmplz-iframe-styles cmplz-video cmplz-hidden " data-src-cmplz="https://www.youtube.com/embed/wgLh5V3mgm0?feature=oembed" title="PRECTXE : SHOWCASE vol.2 1001 Odyssey" width="1080" height="608"  src="https://www.audiovisualcity.org/wp-content/plugins/complianz-gdpr/assets/video/youtube-placeholder.mp4?cmplz=1"  frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div><figcaption>1001 Odyssey Audiovisual Live | PRECTXE </figcaption></figure>



<p><br><br>Their live performance line up include an attractive variety of visual and sound artists and collectives. Following the space&#8217;s interest in the interdisciplinarity of art and science, the audiovisual content of the festival also deals with topics related to nature, humans and the planetary. This gives us the chance to get to know the exciting Korean audiovisual art scene. </p>



<p></p>



<h5><strong>Great news! </strong>All the performances will be available to watch online for 10 days from tomorrow (December 4th &#8211; 13th that is). I am positively surprised to find out some of the artists we have recently covered are part of the line up, such as <a href="https://www.audiovisualcity.org/2020/11/18/amelie-duchow/">Amelie Duchow</a>, <a href="https://www.audiovisualcity.org/2020/12/01/extrascan/" target="_blank" rel="noreferrer noopener">Marco Monfardini</a> or <a href="https://www.audiovisualcity.org/2020/09/28/junichi-akagawa/" target="_blank" rel="noreferrer noopener">Junichi Akagawa</a>.</h5>



<p>Don&#8217;t miss Korean artist groups COR3A, Artexte and KnovCompile, whose appearance in <a href="https://www.audiovisualcity.org/2020/09/07/mutek-montreal/" target="_blank" rel="noreferrer noopener">MUTEK 21</a> as part of MUTEK Connect B39 last September can be described as mind blowing. And just cool.<br><br></p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="768" src="https://www.audiovisualcity.org/wp-content/uploads/2020/12/knovcompile-mutek-2020.jpg" alt="KnovCompile performance MUTEK 21" class="wp-image-10512" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/12/knovcompile-mutek-2020.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/12/knovcompile-mutek-2020-300x225.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/12/knovcompile-mutek-2020-768x576.jpg 768w" sizes="(max-width: 1024px) 100vw, 1024px" /><figcaption>KnovCompile AV performance | MUTEK 21 | screenshot by Sumire Moncholi</figcaption></figure>



<p><br><br>AV artists who have taken part of previous PRECTXE editions include Ryoichi Kurokawa or Julien Bayle.<br><br>On top of their art programme, educational activities such as workshops are running throughout the year, promoting creative thinking and encouraging visitors to discover their individual artistic potential.</p>



<h5>The industrial legacy of the building might not quite be what makes this space unique. There are plenty of examples of &#8220;industrial building turns into an art space&#8221;, such as Kraftwerk in Berlin (former power station) where Atonal festival takes place, or de Electriciteitsfabriek in the Hague (former electricity plant) which has hosted TodaysArt festival. <br></h5>



<p>Do let us know of any other buildings and spaces you may want to share! <br><br><br>Find out more about <a href="https://b39.space/" target="_blank" rel="noreferrer noopener">B39.space</a> and <a href="http://www.prectxe.com/" target="_blank" rel="noreferrer noopener">PRECTXE festival</a> (and bless Google Translate if you are not familiar to the language! :). </p>



<p><a href="https://www.facebook.com/b39.space/" target="_blank" rel="noreferrer noopener">Facebook</a> | <a href="https://www.youtube.com/channel/UCUbbLQqbgYpAkRZ48oT44JA" target="_blank" rel="noreferrer noopener">Youtube </a>| <a href="https://www.instagram.com/b39.space/" target="_blank" rel="noreferrer noopener">Instagram</a></p>



<p>Some <a href="https://en.unesco.org/creative-cities/events/bucheons-b39-new-borderless-art-space-built-old-bunker" target="_blank" rel="noreferrer noopener">curious facts </a>for those curious minds</p>



<p></p>



<p> <br><br></p>
<p>The post <a rel="nofollow" href="https://www.audiovisualcity.org/2020/12/03/b39-prectxe/">B39 / PRECTXE</a> appeared first on <a rel="nofollow" href="https://www.audiovisualcity.org">Audiovisualcity</a>.</p>
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			</item>
		<item>
		<title>Live Cinema Festival Report</title>
		<link>https://www.audiovisualcity.org/2020/11/03/live-cinema-festival-report/</link>
					<comments>https://www.audiovisualcity.org/2020/11/03/live-cinema-festival-report/#respond</comments>
		
		<dc:creator><![CDATA[Marco Savo]]></dc:creator>
		<pubDate>Tue, 03 Nov 2020 11:00:56 +0000</pubDate>
				<category><![CDATA[// Journalism]]></category>
		<category><![CDATA[Amelie Duchow]]></category>
		<category><![CDATA[Audiovisual Performance]]></category>
		<category><![CDATA[DYLAN COTE & PIERRE LAFANECHERE]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Immersive Art]]></category>
		<category><![CDATA[Live Cinema Festival]]></category>
		<category><![CDATA[Patrick Lechner]]></category>
		<category><![CDATA[Pavel Karafiat]]></category>
		<category><![CDATA[Rome]]></category>
		<category><![CDATA[Symposia]]></category>
		<category><![CDATA[Synesthesia]]></category>
		<category><![CDATA[Zagar AV experience]]></category>
		<guid isPermaLink="false">https://www.audiovisualcity.org/?p=10247</guid>

					<description><![CDATA[<p>This is our report of the Live Cinema Festival 2020: we listened, we watched and this is how all went down! It has been a while since our last in-person...</p>
<p>The post <a rel="nofollow" href="https://www.audiovisualcity.org/2020/11/03/live-cinema-festival-report/">Live Cinema Festival Report</a> appeared first on <a rel="nofollow" href="https://www.audiovisualcity.org">Audiovisualcity</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h2>This is our report of the Live Cinema Festival 2020: we listened, we watched and this is how all went down!<br><br></h2>



<p>It has been a while since our last in-person attendance. We had great expectations from the organizers of the LPM, pioneer audiovisual event with global outreach.</p>



<h3>Well, we had a brilliant time! We couldn&#8217;t wait to write a report of the Live Cinema Festival 2020. This edition has showcased a painstaking array of amazing audiovisual artists.<br><br></h3>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="683" src="https://www.audiovisualcity.org/wp-content/uploads/2020/10/Live-Cinema-Festival-Acquario-Romano-1024x683.jpg" alt="Live Cinema Festival 2020 Report" class="wp-image-10311"/></figure>



<h4>The festival took place in the beautiful Acquario Romano &#8211; Casa dell&#8217; Architettura in Rome. A minimalistic but very effective set-up featuring a 5x20m curved screen and a powerful sound system.<br><br></h4>



<p>The necessary gear to truly enjoy an immersive audiovisual festival in this fascinating architectonic surrounding. </p>



<p>Each performance night has been preceded by a symposium about the main topic of the festival. A topic that is very dear to us: &#8220;What is synesthesia?&#8221; </p>



<h5>During the symposia different keynote speakers and the performing artists have explored the theme of synesthesia from a scientific, anthropological and of course artistic perspective. <br><br></h5>



<p>I am very thankful to the organizers for inviting me as Audiovisual City director to moderate the 15th and 16th October nights talks.</p>



<figure class="wp-block-embed-vimeo wp-block-embed is-type-video is-provider-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Symposium | 21:30 &amp;gt; 22:15 IWhat is synesthesia? |" src="https://player.vimeo.com/video/469072854?dnt=1&amp;app_id=122963" width="1080" height="608" frameborder="0" allow="autoplay; fullscreen" allowfullscreen></iframe>
</div></figure>



<h4>It&#8217;s now time to go through the amazing audiovisual artists we had the chance to see at the Live Cinema Festival. Here our highlights of the three great AV nights we attended in the eternal city!<br><br></h4>



<h3>AID KID &amp; PAVEL KARAFIAT<br><br></h3>



<p>The first show was a great pleasant surprise. You know we love to discover new artists. When we discovered them live is even better!</p>



<p>The electronic music producer Aid Kid and the developer and visual artist Pavel Karafiát have struck up a constantly evolving collaboration.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="683" src="https://www.audiovisualcity.org/wp-content/uploads/2020/10/LCF-AidKid-Pavel-Karafiat-1-1024x683.jpg" alt="Live Cinema Festival 2020 Report - Audiovisual Event" class="wp-image-10325"/></figure>



<h4>Their audiovisual performance features a thumping intelligent techno style and an otherworldly shape-shifting visual landscape. They delivered a punchy, colourful and hyped-up show for our indulgence.<br><br></h4>



<p>The AV duo constantly plays with the synchronization and asynchronization of the techno sounds and video patterns, slowly building up a powerful real-time synesthesia.</p>



<h4>It felt like being on a spaceship. We were travelling through an unknown AV galaxy populated by wild geometries in a spiral of entropic disintegration. <br><br></h4>



<div><iframe data-placeholder-image="https://www.audiovisualcity.org/wp-content/plugins/complianz-gdpr/assets/images/placeholder-facebook.jpg" class=" cmplz-placeholder-element  cmplz-iframe cmplz-iframe-styles cmplz-no-video " data-src-cmplz="https://www.facebook.com/plugins/video.php?href=https%3A%2F%2Fwww.facebook.com%2Faudiovisualcity%2Fvideos%2F645140779533651%2F&amp;show_text=0&amp;width=800"  src="about:blank"  width="800" height="350" style="border:none;overflow:hidden" scrolling="no" frameborder="0" allowtransparency="true" allowfullscreen="true"></iframe></div>



<h3><br><br>AMELIE DUCHOW<br><br></h3>



<p>Amelie Duchow has showcased her performance TONSTICH, a tribute to her background as a fashion designer. We already had the pleasure to see her live at Splice Festival back in 2018. </p>



<h4>She confirmed once again her elegant artistic maturity and outstanding technical quality. A digital tailor fabricating an AV dress utilizing the sounds of the textile machines and visual body patterns.</h4>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="682" src="https://www.audiovisualcity.org/wp-content/uploads/2020/10/Amelie-Duchow-Tonstich-2-1-1024x682.jpg" alt="Live Cinema Festival 2020 Report - Rome" class="wp-image-10326"/></figure>



<p>The visual structure is precise and analytical, uplifted by a powerful soundtrack full of reminiscences from the early German Techno scene.</p>



<p>We are transported inside the very essence of the textile making process. The AV pace is breathlessly intense and each elements of composition connects to each other through lines, dots and numbers: a dress made of data then turned into sounds and visuals.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="683" src="https://www.audiovisualcity.org/wp-content/uploads/2020/10/Amelie-Duchow-Tonstich-1024x683.jpg" alt="Live Cinema Festival 2020 Report " class="wp-image-10327" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/10/Amelie-Duchow-Tonstich-1024x683.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Amelie-Duchow-Tonstich-300x200.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Amelie-Duchow-Tonstich-768x512.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Amelie-Duchow-Tonstich-1536x1024.jpg 1536w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Amelie-Duchow-Tonstich-2048x1365.jpg 2048w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Amelie-Duchow-Tonstich-900x600.jpg 900w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h4>Amelie works relentlessly on her dress offering out a seamless digital conversation where each word is fine tuned to perfection.<br><br></h4>



<p>She takes us on an abstract journey through primary shapes and stripped-down sounds, to finally show the sewing machines in an unexpected figurative reveal.</p>



<figure class="wp-block-embed-vimeo wp-block-embed is-type-video is-provider-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="| TONSTICH | Amelie Duchow [ DE ] 10 | 10 Live AV Performance |" src="https://player.vimeo.com/video/466956511?dnt=1&amp;app_id=122963" width="1080" height="608" frameborder="0" allow="autoplay; fullscreen" allowfullscreen></iframe>
</div></figure>



<h3><br><br>DYLAN COTE &amp; PIERRE LAFANECHERE<br><br></h3>



<h4>The French AV duo has presented this uniquely ominous project based on the aesthetic &#8220;hack&#8221; of Google Earth.<br><br></h4>



<p>The audiovisual artists have scanned the totalitarian project by Google looking for system glitches and extracting images from the platform.</p>



<h5>The result is an inhuman, cold immersive environment empowered by a disruptive soundscape.</h5>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="680" src="https://www.audiovisualcity.org/wp-content/uploads/2020/10/LCF_Dylan-Cote-Pierre-Lafanechere-1-1024x680.jpg" alt="Live Cinema Festival 2020" class="wp-image-10335" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/10/LCF_Dylan-Cote-Pierre-Lafanechere-1-1024x680.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/LCF_Dylan-Cote-Pierre-Lafanechere-1-300x199.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/LCF_Dylan-Cote-Pierre-Lafanechere-1-768x510.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/LCF_Dylan-Cote-Pierre-Lafanechere-1.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>Images from urban and natural contexts are digitally intervened to create a dystopian landscape, populated by lifeless carcasses from a compressed digital world. </p>



<h4>The cities melt in front of our eyes while the soundtrack is in constant crescendo generating an informal aesthetic melting pot. <br><br></h4>



<p>Finally the glitch takes over the entire composition while the music picks up on a 4&#215;4 rhythm. And the figurative world is destroyed by the total abstraction.</p>



<figure class="wp-block-embed-vimeo wp-block-embed is-type-video is-provider-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="| Earthsatz | Dylan Cote + Pierre Lafanech&amp;egrave;re [FR] | ITALIAN PREMI&amp;Egrave;RE  Live AV performance | 22:30 &amp;gt; 23:15 |" src="https://player.vimeo.com/video/468708241?dnt=1&amp;app_id=122963" width="1080" height="608" frameborder="0" allow="autoplay; fullscreen" allowfullscreen></iframe>
</div></figure>



<h3><br><br>ZAGAR AV EXPERIENCE<br><br></h3>



<p>Zagar AV experience is made by Balázs Zságer and Kati Katona. The AV duo leverages the artistic possibilities of spontaneous creations, using a real-time integration of live images combined with animations.&nbsp;</p>



<h4>Their performance MIRROR OF MIND features minimal ambient techno music interacting with atmospheric monochrome geometric floating objects. <br><br></h4>



<p>The audiovisual artists explore different shapes and textures during the real-time process through an experimental approach to the AV dramaturgy.</p>



<figure class="wp-block-embed-vimeo wp-block-embed is-type-video is-provider-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="| Mirror of Mind I Žagar AV Experience [HU] | WORLD PREMIERE Live AV performance I 23:30 &amp;gt; 00:15" src="https://player.vimeo.com/video/468728342?dnt=1&amp;app_id=122963" width="1080" height="608" frameborder="0" allow="autoplay; fullscreen" allowfullscreen></iframe>
</div></figure>



<h3><br><br>PATRIK LECHNER<br><br></h3>



<p>Another great surprise was ORBITOCLAST by Patrick Lechner, cutting-edge Austrian audiovisual artist, who has been creating experimental audio &amp; video content since the mid-2000s.</p>



<h5>Patrick Lechner and his team developed an ad-hoc AI algorithm. It allows him to generate and manipulate noisy-glitchy audiovisual objects.</h5>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="683" src="https://www.audiovisualcity.org/wp-content/uploads/2020/10/Patrick-Lechner-1024x683.jpg" alt="Audiovisual artist" class="wp-image-10333" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/10/Patrick-Lechner-1024x683.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Patrick-Lechner-300x200.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Patrick-Lechner-768x512.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Patrick-Lechner-900x600.jpg 900w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Patrick-Lechner.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h4>ORBITOCLAST represents the audiovisual excess, the extravaganza. The syncopated pace communicates how the artist is taming this AV force generated by the algorithm. <br><br></h4>



<p>His creations feel alive as they conquer the space and the audience&#8217; senses. This amorphous digital blob animated live by the performer-puppeteer is terribly magnetic. </p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="683" src="https://www.audiovisualcity.org/wp-content/uploads/2020/10/Patrick-Lechner-Generative-Art-1024x683.jpg" alt="Audiovisual artist" class="wp-image-10334" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/10/Patrick-Lechner-Generative-Art-1024x683.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Patrick-Lechner-Generative-Art-300x200.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Patrick-Lechner-Generative-Art-768x512.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Patrick-Lechner-Generative-Art-900x600.jpg 900w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Patrick-Lechner-Generative-Art.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h4>We felt as the screen was going to collapse any moment under the live manipulation. On the sides of the screen Lechner shows the data he is artistically intervening, sharing with us his own working space. <br><br></h4>



<p>Distorted sounds overlap while the images flow at staggering speed, generating an alluring combination of different audiovisual textures.  </p>



<figure class="wp-block-embed-vimeo wp-block-embed is-type-video is-provider-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="ORBITOCLAST | Patrik Lechner [AT] 16 | 10 Live Cinema Performance" src="https://player.vimeo.com/video/469101262?dnt=1&amp;app_id=122963" width="1080" height="608" frameborder="0" allow="autoplay; fullscreen" allowfullscreen></iframe>
</div></figure>



<h3><br><br>MAOTIK<br><br></h3>



<p>Last but not least the French audiovisual artist Maotik, internationally renowned for his generative artwork and creative use of data inputs.</p>



<h4>Maotik performed AERYON LIVE, an audiovisual journey from the perspective of a drone flying over a vast digital landscape interpreting data inputs from Google Earth.</h4>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="683" src="https://www.audiovisualcity.org/wp-content/uploads/2020/10/Maotik-Audiovisual-artist-1024x683.jpg" alt="Audiovisual artist" class="wp-image-10337" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/10/Maotik-Audiovisual-artist-1024x683.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Maotik-Audiovisual-artist-300x200.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Maotik-Audiovisual-artist-768x512.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Maotik-Audiovisual-artist-900x600.jpg 900w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Maotik-Audiovisual-artist.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>The drone scans the data environment by endlessly hovering around. All points of view are fragmented while the shapes are dissolving and reassembling.</p>



<h5>We are exploring this fragile, unstable scenario where nothing human is left. Only the terribly mesmerizing representation of data. <br><br></h5>



<p>The world as interpreted audio-visually by a machine, an effect obtained by the clever use of the generative bespoke algorithm.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="683" src="https://www.audiovisualcity.org/wp-content/uploads/2020/10/Maotik-Aeryon-Live-1-1024x683.jpg" alt="Audiovisual artist" class="wp-image-10338" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/10/Maotik-Aeryon-Live-1-1024x683.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Maotik-Aeryon-Live-1-300x200.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Maotik-Aeryon-Live-1-768x512.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Maotik-Aeryon-Live-1-900x600.jpg 900w, https://www.audiovisualcity.org/wp-content/uploads/2020/10/Maotik-Aeryon-Live-1.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h4>Throughout the live act, natural looking audiovisual textures resurface from the amorphous magma, giving some peace while the music mellows down. But nothing can stop the overwhelming ocean of data absorbing everything on its path.<br><br></h4>



<p>Maotik&#8217;s style is mature and refined. He perfectly knows how to keep the audience with their eyes and ears glued on, throughout this indulging AV journey.</p>



<figure class="wp-block-embed-vimeo wp-block-embed is-type-video is-provider-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="AERYON I Maotik [FR]  16 | 10 Live AV performance" src="https://player.vimeo.com/video/469121397?dnt=1&amp;app_id=122963" width="1080" height="608" frameborder="0" allow="autoplay; fullscreen" allowfullscreen></iframe>
</div></figure>



<h5>We hope you enjoyed our report of the Live Cinema Festival. We thank the organizers for having us and the audiovisual artists for the amazing performances they have showcased. #WeLoveAV<br><br></h5>



<p><a rel="noreferrer noopener" href="https://www.audiovisualcity.org/2020/10/06/live-cinema-festival/" target="_blank">Our article about Live Cinema Festival</a></p>



<p><a rel="noreferrer noopener" href="https://livecinemafestival.com/editions/2020-rome/artists/" target="_blank">Learn more about the artists</a></p>
<p>The post <a rel="nofollow" href="https://www.audiovisualcity.org/2020/11/03/live-cinema-festival-report/">Live Cinema Festival Report</a> appeared first on <a rel="nofollow" href="https://www.audiovisualcity.org">Audiovisualcity</a>.</p>
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		<title>MUTEK 21 Nocturne A/V shows</title>
		<link>https://www.audiovisualcity.org/2020/09/17/mutek-nocturne-audiovisual/</link>
					<comments>https://www.audiovisualcity.org/2020/09/17/mutek-nocturne-audiovisual/#respond</comments>
		
		<dc:creator><![CDATA[Sumire Moncholi]]></dc:creator>
		<pubDate>Thu, 17 Sep 2020 10:24:00 +0000</pubDate>
				<category><![CDATA[// Journalism]]></category>
		<category><![CDATA[Audiovisual]]></category>
		<category><![CDATA[Audiovisual Performance]]></category>
		<category><![CDATA[Fulldome Projection]]></category>
		<category><![CDATA[Montreal]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Sound-Art]]></category>
		<guid isPermaLink="false">https://www.audiovisualcity.org/?p=9953</guid>

					<description><![CDATA[<p>The very first hybrid edition of MUTEK has come to an end after some eventful days They have successfully achieved to present their incredible curatorial and technical work to a...</p>
<p>The post <a rel="nofollow" href="https://www.audiovisualcity.org/2020/09/17/mutek-nocturne-audiovisual/">MUTEK 21 Nocturne A/V shows</a> appeared first on <a rel="nofollow" href="https://www.audiovisualcity.org">Audiovisualcity</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p></p>



<h2>The very first hybrid edition of MUTEK has come to an end after some eventful days<br><br></h2>



<h3>They have successfully achieved to present their incredible curatorial and technical work to a virtually-connected audience.<br><br></h3>



<figure class="wp-block-image size-large is-resized"><img loading="lazy" src="https://www.audiovisualcity.org/wp-content/uploads/2020/09/neoedo-tind-1-1.jpg" alt="" class="wp-image-9962" width="747" height="418"/><figcaption>NeoEdo &#8211; TiND | MUTEK 2020</figcaption></figure>



<p></p>



<h3><br>The online platform built specifically for their memorable hybrid edition allowed festival attendants across the globe to enter a virtual space filled with pure talent and inspirational work.<br>&nbsp;<br></h3>



<h4>Within their programme we find the Nocturne series, presented and recorded inside Montreal’s la SAT (Société des Arts Technologiques) running since 2011. <br><br>The live performances did have a reduced crowd enjoying the physical on-site experience following the measures and protocols needed for this year&#8217;s edition. <br> <br></h4>



<figure class="wp-block-image size-large"><img src="https://www.audiovisualcity.org/wp-content/uploads/2020/09/119760903_328004831611141_4991054991954627496_n.jpg" alt="" class="wp-image-9963"/><figcaption>Priori &#8211; VJ BunBun | MUTEK 2020</figcaption></figure>



<p>The space (Satosphère) is an immersive dome with a spherical projection screen ideal for audiovisual shows in a 360º environment.&nbsp;</p>



<p>Moreover, they included many “Replay” sessions throughout the long weekend. If you missed a show (time zones would be a fair reason to some extent) or there was a show you couldn’t get enough of (more than one myself) you could rearrange to watch it. Not too bad.&nbsp;</p>



<p>The following are only a few of the numerous stunning shows I attended at <a href="https://www.audiovisualcity.org/2020/09/17/mutek-nocturne-audiovisual/" target="_blank" rel="noreferrer noopener">MUTEK</a> Montréal 21. Here I will briefly cover some of the mainly Canadian artists that contributed to an international, diverse and enriching audiovisual experience.&nbsp;</p>



<p>Neo Edo premiers A World Within a World with visuals by the video art group <a href="http://tind.org/" target="_blank" rel="noreferrer noopener">TiND</a> (it actually stands for This is Not Design), also VJing for&nbsp; Softcoresoft’s set.&nbsp;</p>



<figure class="wp-block-embed-vimeo wp-block-embed is-type-video is-provider-vimeo wp-embed-aspect-1-1 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="TiND&#039;s DOMESICLE demo 22 juin 2019" src="https://player.vimeo.com/video/343751198?dnt=1&amp;app_id=122963" width="1000" height="1000" frameborder="0" allow="autoplay; fullscreen" allowfullscreen></iframe>
</div><figcaption>TiND visuals for the SAT 2019</figcaption></figure>



<p>Some absolutely jaw-dropping landscapes were created through the elaborated, trippy visuals. I could almost hear the “wow”s inevitably uttered by the crowd. Both Neo Edo’s futuristic beats and Softcoresoft’s ravey acid sounds&nbsp;were perfectly in tune with the visually hypnotic atmosphere created. </p>



<p>As introduced on her website, <a href="http://vjbunbun.com/" target="_blank" rel="noreferrer noopener">VJ BunBun</a>’s style “is best described as brightly hued, ultra-textured, beat-synced, and holographic looking”. She debuted in MUTEK adding a tropical atmosphere which nicely adapted to the sounds of T. Gowdy and Priori. From milder beats even bringing morning coffee break vibes, to heavier sounds inducing trance, both sets were enjoyable regardless of your time zone.&nbsp;</p>



<p><a rel="noreferrer noopener" href="https://myriamboucher.com/" target="_blank">Myriam Boucher</a>’s work reflects a deep observation and meditation on nature and its polymorphic beauty. The visuals blended seamlessly with <a href="https://ampl.ink/4xRRV" target="_blank" rel="noreferrer noopener">Racine</a>’s elegant, ambient sounds. Truly impressive and feeling-provoking.&nbsp;<br></p>



<figure class="wp-block-image size-large"><img loading="lazy" width="750" height="426" src="https://www.audiovisualcity.org/wp-content/uploads/2020/09/racine-myriam.jpg" alt="" class="wp-image-9959" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/09/racine-myriam.jpg 750w, https://www.audiovisualcity.org/wp-content/uploads/2020/09/racine-myriam-300x170.jpg 300w" sizes="(max-width: 750px) 100vw, 750px" /><figcaption>Racine &#8211; Myriam Boucher | MUTEK 2020</figcaption></figure>



<p><a href="https://mutek.org/en/artists/boogieman-samito-1" target="_blank" rel="noreferrer noopener">Boogieman &amp; Samito</a>’s groovy vocals and notes were delivered with the exotic colours and modern motifs of VJ Danica Olders.&nbsp;</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="750" height="440" src="https://www.audiovisualcity.org/wp-content/uploads/2020/09/boogieman.jpg" alt="" class="wp-image-9958" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/09/boogieman.jpg 750w, https://www.audiovisualcity.org/wp-content/uploads/2020/09/boogieman-300x176.jpg 300w" sizes="(max-width: 750px) 100vw, 750px" /><figcaption>Boogieman &amp; Samito &#8211; VJ Danica Olders | MUTEK 2020 </figcaption></figure>



<p>And last but not least, the fresh, unexpected sounds by the duo <a href="https://soundcloud.com/musiquenouvelle" target="_blank" rel="noreferrer noopener">Musique Nouvelle</a> were one of the most genuinely experimental &#8211; and very fun &#8211; experiences I personally enjoyed last weekend. The minimal, simple patterns of the visuals by VJ Melesul3 (Jérôme LeBel) worked very nicely with the set. His experience offering visuals at the SAT started back in 2013, which was clearly reflected through his ease and adaptability during the performance. </p>



<p>It has been a special edition where there has evidently been a lot of hard work, care and creativity put into organising such a “genuine” experience considering the challenge current times entail. Bravo!&nbsp;</p>



<p></p>



<p>All images are screenshots taken by Sumire Moncholi of the MUTEK virtual platform. <a href="https://www.facebook.com/transmissionmtl/" target="_blank" rel="noreferrer noopener">Transmission</a> Montreal is the official broadcaster of all MUTEK Montreal 2020 performances at the <a href="https://vimeo.com/354215902" target="_blank" rel="noreferrer noopener">SAT</a>.   </p>



<p><a rel="noreferrer noopener" href="https://www.facebook.com/MUTEK/" target="_blank">Facebook </a>|<a rel="noreferrer noopener" href="https://www.instagram.com/mutekmontreal" target="_blank"> Instagram</a> | <a rel="noreferrer noopener" href="https://twitter.com/MUTEK_Montreal" target="_blank">Twitter</a> |<a rel="noreferrer noopener" href="https://www.youtube.com/channel/UCP97NIat3uJtYN_nPXSw56w" target="_blank"> YouTube</a>&nbsp;</p>



<p></p>
<p>The post <a rel="nofollow" href="https://www.audiovisualcity.org/2020/09/17/mutek-nocturne-audiovisual/">MUTEK 21 Nocturne A/V shows</a> appeared first on <a rel="nofollow" href="https://www.audiovisualcity.org">Audiovisualcity</a>.</p>
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		<title>I Am The True Vine</title>
		<link>https://www.audiovisualcity.org/2020/09/02/i-am-the-true-vine/</link>
					<comments>https://www.audiovisualcity.org/2020/09/02/i-am-the-true-vine/#respond</comments>
		
		<dc:creator><![CDATA[Marco Savo]]></dc:creator>
		<pubDate>Wed, 02 Sep 2020 13:21:13 +0000</pubDate>
				<category><![CDATA[// Journalism]]></category>
		<guid isPermaLink="false">https://www.audiovisualcity.org/avcity/?p=9782</guid>

					<description><![CDATA[<p>I Am The True Vine is a 3D immersive audiovisual show created for the 150th anniversary of the Russian wine house Abrau-Durso. This elaborated AV artwork celebrates the profound relationship...</p>
<p>The post <a rel="nofollow" href="https://www.audiovisualcity.org/2020/09/02/i-am-the-true-vine/">I Am The True Vine</a> appeared first on <a rel="nofollow" href="https://www.audiovisualcity.org">Audiovisualcity</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h2>I Am The True Vine is a 3D immersive audiovisual show created for the 150th anniversary of the Russian wine house Abrau-Durso.<br><br></h2>



<h3>This elaborated AV artwork celebrates the profound relationship between wine-making and art. <br><br></h3>



<h3>I Am The True Vine is the result of a great teamwork by Kuflex Lab who managed to breakthrough the rigid rectangular shape of the Media Art Abrau Gallery.<br><br></h3>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="684" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/09/Kuflex-Lab-I-am-the-true-vine-3-e1599052594831-1024x684.jpg" alt="I Am The True Vine - Immersive AV Installation" class="wp-image-9784" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/09/Kuflex-Lab-I-am-the-true-vine-3-e1599052594831-1024x684.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/09/Kuflex-Lab-I-am-the-true-vine-3-e1599052594831-300x200.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/09/Kuflex-Lab-I-am-the-true-vine-3-e1599052594831-768x513.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/09/Kuflex-Lab-I-am-the-true-vine-3-e1599052594831-900x600.jpg 900w, https://www.audiovisualcity.org/wp-content/uploads/2020/09/Kuflex-Lab-I-am-the-true-vine-3-e1599052594831.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h4>The Russian studio developed a multi-focal projection mapping onto the intertwined structure of the vine-looking set.<br><br></h4>



<h4>The immersive AV environment features a combination of LED curved screens and columns, the tailor-made vine structure and LED strips attached to the branches. <br><br></h4>



<p>The entire scenario is then expanded by the mirror walls, creating the illusion of the space going beyond the gallery walls.</p>



<p>All the different elements are skillfully orchestrated by the Russian team, as we have seen in previous works. They are not afraid of challenges and they fully embrace the concept of multimedia.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="707" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/09/Kuflex-Lab-I-am-the-true-vine-2-e1599052770298-1024x707.jpg" alt="Projection Mapping" class="wp-image-9789" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/09/Kuflex-Lab-I-am-the-true-vine-2-e1599052770298-1024x707.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/09/Kuflex-Lab-I-am-the-true-vine-2-e1599052770298-300x207.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/09/Kuflex-Lab-I-am-the-true-vine-2-e1599052770298-768x530.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/09/Kuflex-Lab-I-am-the-true-vine-2-e1599052770298.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>I Am The True Vine is not just mere spectacle: the audiovisual narrative is based upon the story of the wine house, whose main character is of course the vine itself. </p>



<p>The show consists of 8 parts. This is an artistic interpretation of the theme of the birth of wine through the history of the Russian wine house “Abrau-Durso”.</p>



<p>Another powerful example on how audiovisual technologies can be used as a striking form of education and immersive storytelling.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="592" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/09/Kuflex-Lab-I-am-the-true-vine-graphic-snippet-1024x592.jpg" alt="I Am The True Vine " class="wp-image-9785" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/09/Kuflex-Lab-I-am-the-true-vine-graphic-snippet-1024x592.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/09/Kuflex-Lab-I-am-the-true-vine-graphic-snippet-300x174.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/09/Kuflex-Lab-I-am-the-true-vine-graphic-snippet-768x444.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/09/Kuflex-Lab-I-am-the-true-vine-graphic-snippet.jpg 1400w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>First time for us to see AV implemented to celebrate wine-making. It feels that suits it, as I am sure lots of us crazy AV lovers we do love wine as well!</p>



<p>A very challenging set-up dealing with non-geometrical shapes and multi-directional elements. The AV narrative complements beautifully the wine-making concept, creating a lively organic immersive environment.</p>



<p>Another great AV show by Kuflex, whom we are very happy to follow and write about. As always, </p>



<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe data-placeholder-image="https://www.audiovisualcity.org/wp-content/uploads/complianz/placeholders/youtubelDIU19MHKEE-maxresdefault.jpg" class=" cmplz-placeholder-element  cmplz-iframe cmplz-iframe-styles cmplz-video cmplz-hidden " data-src-cmplz="https://www.youtube.com/embed/lDIU19MHKEE?feature=oembed" title="Immersive 3D show &quot;I Am The True Vine&quot;" width="1080" height="608"  src="https://www.audiovisualcity.org/wp-content/plugins/complianz-gdpr/assets/video/youtube-placeholder.mp4?cmplz=1"  frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.audiovisualcity.org/kuflex" target="_blank" rel="noreferrer noopener">Kuflex Lab</a></p>



<p><a href="https://www.behance.net/gallery/102770869/I-Am-The-True-Vine" target="_blank" aria-label="undefined (opens in a new tab)" rel="noreferrer noopener">Behance</a></p>
<p>The post <a rel="nofollow" href="https://www.audiovisualcity.org/2020/09/02/i-am-the-true-vine/">I Am The True Vine</a> appeared first on <a rel="nofollow" href="https://www.audiovisualcity.org">Audiovisualcity</a>.</p>
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		<title>Recursion by Kuflex Lab</title>
		<link>https://www.audiovisualcity.org/2020/08/11/recursion-by-kuflex-lab/</link>
					<comments>https://www.audiovisualcity.org/2020/08/11/recursion-by-kuflex-lab/#respond</comments>
		
		<dc:creator><![CDATA[Marco Savo]]></dc:creator>
		<pubDate>Tue, 11 Aug 2020 12:45:18 +0000</pubDate>
				<category><![CDATA[// Journalism]]></category>
		<category><![CDATA[Audiovisual Performance]]></category>
		<category><![CDATA[Dance]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Interactive performance]]></category>
		<category><![CDATA[Kuflex Lab]]></category>
		<category><![CDATA[Kusmos Live]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">https://www.audiovisualcity.org/avcity/?p=9603</guid>

					<description><![CDATA[<p>Recursion by Kuflex Lab is an interactive live performance combining dance, virtual reality and audiovisual. We are following closely the experiments of the Russian design studio, who recently created a...</p>
<p>The post <a rel="nofollow" href="https://www.audiovisualcity.org/2020/08/11/recursion-by-kuflex-lab/">Recursion by Kuflex Lab</a> appeared first on <a rel="nofollow" href="https://www.audiovisualcity.org">Audiovisualcity</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h2>Recursion by Kuflex Lab is an interactive live performance combining dance, virtual reality and audiovisual.<br><br></h2>



<h3>We are following closely the experiments of the Russian design studio, who recently created a new interactive AV software called Kusmos Live.<br><br></h3>



<h3>The software has been mainly used within the electronic music environment, enhancing the triangular relationship among DJ, AV artist and audience.</h3>



<figure class="wp-block-embed-vimeo wp-block-embed is-type-video is-provider-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Kusmos intro" src="https://player.vimeo.com/video/443319888?dnt=1&amp;app_id=122963" width="1080" height="608" frameborder="0" allow="autoplay; fullscreen" allowfullscreen></iframe>
</div></figure>



<h4>Kuflex Lab has now developed Recursion where dance artist Julia Arsen performed following the music composed by Leksha Yankov, in the unworldly digital space designed by Alexander Polhov.<br><br></h4>



<h4>This complex array of creatives working on Recursion has been outstandingly orchestrated by Kuflex Lab. The performance has been presented at GUM &#8211; Red Line Gallery in Moscow for the EverArt Weekend 2020.<br><br></h4>



<p>The dance performer was captured by&nbsp;depth cameras allowing the coexistence with her digital doppelganger into the virtual Kusmos scene.</p>



<p>The audience in the art gallery was watching the live dance and the virtual show on the screens. </p>



<p>Online viewers on Twitch watched the virtual performance and could release the audiovisual objects into the space, by putting numbers in the chat window. The performer could then interact with those objects. </p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="576" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/08/Kuflex-Lab-Recursion-1024x576.jpg" alt="Recursion by Kuflex Lab" class="wp-image-9607" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/08/Kuflex-Lab-Recursion-1024x576.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/08/Kuflex-Lab-Recursion-300x169.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/08/Kuflex-Lab-Recursion-768x432.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/08/Kuflex-Lab-Recursion.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>As a result, the performance turned into a synthetic show in mixed reality. We have asked a few questions to the dance performer and stage designer to dig deeper into this cutting-edge multidisciplinary performance.</p>



<h2>DANCE ARTIST: Julia Arsen<br><br></h2>



<h5>1. Can you describe the body experience while performing in the physical space and interacting with your digital avatar within the 3D universe?<br><br></h5>



<p>Actually our idea was to separate us in a way that my analog body would not interact with its digital avatar body. </p>



<p>The only effect that my avatar triggers on my real body is the moments of meeting with sound objects. They exist only on the digital stage, so crashing in digital produces the sound which works both in digital and in real and that is what we both have in common, what we share.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="576" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/08/Kuflex-Lab-Recursion-2-1024x576.jpg" alt="Recursion by Kuflex Lab - Audiovisual artists" class="wp-image-9608" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/08/Kuflex-Lab-Recursion-2-1024x576.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/08/Kuflex-Lab-Recursion-2-300x169.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/08/Kuflex-Lab-Recursion-2-768x432.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/08/Kuflex-Lab-Recursion-2.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>So it was more the audience task to experience the two types of body presence, the digital and the actual one (for the audience in the gallery) and maybe to reflect upon what is more attractive for them: real human emotional journey or beautiful avatar transitions.</p>



<h5>2. In your opinion, what kind of innovative creative outcomes can be achieved through VR and augmented reality from a dancer perspective?<br><br></h5>



<p>The pandemic shows us that we need to find new ways to keep on creating and sharing the outcome with others. </p>



<p>Dance as a performative kind of art is very tricky in this way – when you watch dance or theatre via online platforms we have to compete with film or other video art products. </p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/08/Kusmos4_gif-2.gif" alt="Recursion by Kuflex Lab - Audiovisual artists" class="wp-image-9609" width="567" height="255"/></figure></div>



<p>Performative arts need to share space and time with the audience. In the current situations it is impossible to do shows in theatres.</p>



<p>Contemporary dance (post dance especially) is very open to inter-disciplinary collaborations with other art practitioners to enrich art experiences and creative processes. </p>



<p>Therefore I feel that collaborating with digital artists can transport both sides to a new place.</p>



<p>This collaboration can change the understanding of “sharing time and space”. It gives us the opportunity to research a new form of sensuality, which we are already experiencing but we still need to fully understand it.</p>



<h2>STAGE DESIGNER: Alexander Polhov<br><br></h2>



<h5>1. Can you tell us about the concept behind the 3D scenario and objects triggered by the users in the &#8220;Recursion&#8221; piece?<br><br></h5>



<p>We have chosen to use geometric shapes made by many repetitions of other geometric shapes. </p>



<p>Geometric shapes are, in my opinion, the most human-readable explanation of many mathematical principles. And of course, they are very interesting and beautiful in themselves, so it was very pleasant to work with them.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="576" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/08/Kuflex-Lab-Recursion-Digital-Stage-1024x576.jpg" alt="Audiovisual artists" class="wp-image-9611" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/08/Kuflex-Lab-Recursion-Digital-Stage-1024x576.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/08/Kuflex-Lab-Recursion-Digital-Stage-300x169.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/08/Kuflex-Lab-Recursion-Digital-Stage-768x432.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/08/Kuflex-Lab-Recursion-Digital-Stage.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h5>2. What kind of inspirations did you have in mind when building the universes for the dancer to interact with?<br><br></h5>



<p>The idea was to create mini-scenes. We then duplicated them entirely or  partially using snippets. This process was based on some simple mathematical laws. Images that are not achievable in the real world.</p>



<p>We wanted to mix real and digital universe, hinting at a near future where people will struggle to distinguish the two universes. </p>



<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe data-placeholder-image="https://www.audiovisualcity.org/wp-content/uploads/complianz/placeholders/youtube8fGHXA5yjyk-maxresdefault.jpg" class=" cmplz-placeholder-element  cmplz-iframe cmplz-iframe-styles cmplz-video cmplz-hidden " data-src-cmplz="https://www.youtube.com/embed/8fGHXA5yjyk?feature=oembed" title="Kusmos: Recursion" width="1080" height="608"  src="https://www.audiovisualcity.org/wp-content/plugins/complianz-gdpr/assets/video/youtube-placeholder.mp4?cmplz=1"  frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>We are all very close in spirit to the idea of numerous parallel universes, and in a virtual environment we can imagine them, interact with them, influence them, change or be in several universes simultaneously.</p>



<p>What&#8217;s next on Kuflex Lab mind? We will wait and see. One thing is for sure: we will be there to cover it!</p>



<p><a aria-label="undefined (opens in a new tab)" href="https://www.audiovisualcity.org/kuflex" target="_blank" rel="noreferrer noopener">KUFLEX LAB</a></p>



<p><a aria-label="undefined (opens in a new tab)" href="https://www.audiovisualcity.org/about-kusmos-live" target="_blank" rel="noreferrer noopener">KUSMOS LIVE</a></p>



<p><a aria-label="undefined (opens in a new tab)" href="http://yuliaarsen.tilda.ws/" target="_blank" rel="noreferrer noopener">JULIA ARSEN</a></p>



<p><a aria-label="undefined (opens in a new tab)" href="https://www.behance.net/erialerial" target="_blank" rel="noreferrer noopener">ALEXANDER POLHOV</a></p>



<p><a aria-label="undefined (opens in a new tab)" href="https://www.behance.net/Leksha" target="_blank" rel="noreferrer noopener">LEKSHA YANKOV</a></p>
<p>The post <a rel="nofollow" href="https://www.audiovisualcity.org/2020/08/11/recursion-by-kuflex-lab/">Recursion by Kuflex Lab</a> appeared first on <a rel="nofollow" href="https://www.audiovisualcity.org">Audiovisualcity</a>.</p>
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		<title>Onomatopoeia Club</title>
		<link>https://www.audiovisualcity.org/2020/07/07/onomatopoeia-club/</link>
					<comments>https://www.audiovisualcity.org/2020/07/07/onomatopoeia-club/#respond</comments>
		
		<dc:creator><![CDATA[Hayley Cantor]]></dc:creator>
		<pubDate>Tue, 07 Jul 2020 13:49:32 +0000</pubDate>
				<category><![CDATA[// Journalism]]></category>
		<category><![CDATA[audiovisual channel]]></category>
		<category><![CDATA[Audiovisual Webzine]]></category>
		<category><![CDATA[Online Event]]></category>
		<guid isPermaLink="false">https://www.audiovisualcity.org/avcity/?p=9038</guid>

					<description><![CDATA[<p>Audiovisual art doesn’t just have to be about performing, in fact, this year in light of the global pandemic, we’ve begun to see progressively more innovative and creative ways of...</p>
<p>The post <a rel="nofollow" href="https://www.audiovisualcity.org/2020/07/07/onomatopoeia-club/">Onomatopoeia Club</a> appeared first on <a rel="nofollow" href="https://www.audiovisualcity.org">Audiovisualcity</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h3>Audiovisual art doesn’t just have to be about performing, in fact, this year in light of the global pandemic, we’ve begun to see progressively more innovative and creative ways of the culture of sound and image begin to trickle into new realms and industries.<br><br></h3>



<h2>An AV Webzine<br><br></h2>



<h4>Presenting Onomatopoeia Club. As audiovisual culture vultures, way back in 2011, we saw a need to document, curate and to explore audiovisual culture as a whole as we saw it begin to unravel into its very own discipline. <br><br></h4>



<h5>Onomatopoeia Club have done something much in the same vain. They’ve created an online creative space where sound and visual artists can come together to collaborate on a short 30 second project. The project is a collaboration between <a href="https://codatocoda.com/" target="_blank" rel="noreferrer noopener">Coda to Coda</a>&nbsp;and&nbsp;<a href="https://rosieleecreative.com/" target="_blank" rel="noreferrer noopener">Rosie Lee</a>.<br><br></h5>



<p>The most curious thing about this from a visual artist’s point of view is the fact that they have turned traditional VJ and music video culture on its head &#8211; rather than the visual artist creating content based on sound, they’ve taken a more soundtrack approach to the project.</p>



<h2>How the artist collaboration works<br><br></h2>



<p>The visual artist creates a 10 second loop, which the Onomatopoeia team turn into 30 seconds and THEN pass them on to a sound artist for the mini projects to be completed. The result? A quarterly webzine of 10-15 audiovisual collaborations and a lot of fun and inspiration.</p>



<p>They’e just launched their <a href="https://onomatopoeia.club/" target="_blank" aria-label="undefined (opens in a new tab)" rel="noreferrer noopener">first edition </a>(6th July) with a great mix of 12 artists’ collaborations. It’s really curious way to discover new visual and sound artists, and warning, it’s quite addictive. Maybe it’s just me, but I certainly can see and hear the difference of the sound being created after the visual… can you?</p>



<h2>Top 3 Audiovisual Collaborations<br><br></h2>



<p>Here are my faves from this month&#8217;s edition:</p>



<h3><a aria-label="undefined (opens in a new tab)" href="https://onomatopoeia.club/collab/7" target="_blank" rel="noreferrer noopener">Cumi Na Gatandu</a>: By <a aria-label="undefined (opens in a new tab)" href="http://www.emilye.co.uk/" target="_blank" rel="noreferrer noopener">Emily Evans</a> (Visuals) &amp; <a aria-label="undefined (opens in a new tab)" href="https://www.auclairmusic.com/" target="_blank" rel="noreferrer noopener">Auclair</a> (Sounds)</h3>



<figure class="wp-block-image size-full is-resized"><img src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/07/Onomatopoeia.club-example3.png" alt="" class="wp-image-9039" width="1024" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/07/Onomatopoeia.club-example3.png 525w, https://www.audiovisualcity.org/wp-content/uploads/2020/07/Onomatopoeia.club-example3-295x300.png 295w" sizes="(max-width: 525px) 100vw, 525px" /></figure>



<h3><br><br><a aria-label="undefined (opens in a new tab)" href="https://onomatopoeia.club/collab/10" target="_blank" rel="noreferrer noopener">This Place:</a> By <a aria-label="undefined (opens in a new tab)" href="http://cargocollective.com/catherine_repko" target="_blank" rel="noreferrer noopener">Catherine Repko</a> (Visuals) &amp; <a aria-label="undefined (opens in a new tab)" href="https://www.instagram.com/landshapesluisa/" target="_blank" rel="noreferrer noopener">Luisa Gerstein</a> (Sounds)</h3>



<figure class="wp-block-image size-full is-resized"><img src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/07/Onomatopoeia.club-example2.png" alt="" class="wp-image-9040" width="1024" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/07/Onomatopoeia.club-example2.png 549w, https://www.audiovisualcity.org/wp-content/uploads/2020/07/Onomatopoeia.club-example2-300x291.png 300w" sizes="(max-width: 549px) 100vw, 549px" /></figure>



<h3><br><br><a aria-label="undefined (opens in a new tab)" href="https://onomatopoeia.club/collab/2" target="_blank" rel="noreferrer noopener">I cannot fly but I will not hit the floor:</a> by <a aria-label="undefined (opens in a new tab)" href="https://www.sophieclements.com/" target="_blank" rel="noreferrer noopener">Sophie Clements</a> (Visuals) &amp; <a aria-label="undefined (opens in a new tab)" href="https://www.instagram.com/suitmanjungle/" target="_blank" rel="noreferrer noopener">Suitman Jungle</a> (Sounds)</h3>



<figure class="wp-block-image size-full is-resized"><img src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/07/Onomatopoeia.club-example1.png" alt="" class="wp-image-9041" width="1024" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/07/Onomatopoeia.club-example1.png 543w, https://www.audiovisualcity.org/wp-content/uploads/2020/07/Onomatopoeia.club-example1-300x288.png 300w" sizes="(max-width: 543px) 100vw, 543px" /></figure>



<p>Check out the first edition and let us know your thoughts, and get in touch with them if you&#8217;d like to participate and have some fun, whilst meeting new artists!</p>



<p><a aria-label="undefined (opens in a new tab)" href="https://onomatopoeia.club/" target="_blank" rel="noreferrer noopener">Website</a> </p>



<p> <a aria-label="undefined (opens in a new tab)" href="https://twitter.com/club_ono" target="_blank" rel="noreferrer noopener">Twitter</a> </p>



<p><span style="text-decoration: underline;">Join the community and see new episodes via the <a href="https://www.instagram.com/onomatopoeia.club/" target="_blank" rel="noreferrer noopener">Instagram</a> channel!</span></p>
<p>The post <a rel="nofollow" href="https://www.audiovisualcity.org/2020/07/07/onomatopoeia-club/">Onomatopoeia Club</a> appeared first on <a rel="nofollow" href="https://www.audiovisualcity.org">Audiovisualcity</a>.</p>
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		<title>About Kusmos Live by Kuflex Lab</title>
		<link>https://www.audiovisualcity.org/2020/06/22/about-kusmos-live/</link>
					<comments>https://www.audiovisualcity.org/2020/06/22/about-kusmos-live/#respond</comments>
		
		<dc:creator><![CDATA[Marco Savo]]></dc:creator>
		<pubDate>Mon, 22 Jun 2020 14:00:00 +0000</pubDate>
				<category><![CDATA[// Journalism]]></category>
		<category><![CDATA[audiovisual tool]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Kuflex Lab]]></category>
		<category><![CDATA[online events]]></category>
		<category><![CDATA[OpenFrameworks]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Syphone]]></category>
		<category><![CDATA[VDMX5]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VJ]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://www.audiovisualcity.org/avcity/?p=8625</guid>

					<description><![CDATA[<p>Kusmos Live is an innovative audiovisual software developed by the Russian design studio Kuflex Lab. During these tough and uncertain times it has been inspiring to see so many audiovisual...</p>
<p>The post <a rel="nofollow" href="https://www.audiovisualcity.org/2020/06/22/about-kusmos-live/">About Kusmos Live by Kuflex Lab</a> appeared first on <a rel="nofollow" href="https://www.audiovisualcity.org">Audiovisualcity</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h2>Kusmos Live is an innovative audiovisual software developed by the Russian design studio Kuflex Lab.<br><br></h2>



<h3>During these tough and uncertain times it has been inspiring to see so many audiovisual artists and events coming up with ideas to overcome the social distancing restrictions.<br><br></h3>



<h3>A few weeks back the guys from <a rel="noreferrer noopener" href="https://www.audiovisualcity.org/kuflex" target="_blank">Kuflex Lab</a> reached out to showcase their latest tool that stands out among all the virtual/hybrid solutions we have seen so far. <br><br></h3>



<h4><a rel="noreferrer noopener" href="https://kuflex.com/Kusmos" target="_blank">Kusmos Live</a> allows to turn online concerts into interactive digital shows. Pretty neat uh?<br><br></h4>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="787" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/Kusmos-Live-Kuflex-Lab-Leksha-1024x787.jpg" alt="Kusmos - Kuflex Lab - Audiovisual Interactive Tool" class="wp-image-8662" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kusmos-Live-Kuflex-Lab-Leksha-1024x787.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kusmos-Live-Kuflex-Lab-Leksha-300x231.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kusmos-Live-Kuflex-Lab-Leksha-768x590.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kusmos-Live-Kuflex-Lab-Leksha.jpg 1440w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h4>Let&#8217;s dive in and explore how it works. Down to the nitty-nerdy-gritty Kusmos is a custom VJ software written on openFrameworks + VDMX5 + Syphon.<br><br></h4>



<p>In spring 2020 Kuflex studio began an experimental project Kusmos Live. The purpose of the experiment was to upgrade the Kusmos system in order to create a interactive online home shows.</p>



<p>In 2018-2019 the Russian audiovisual studio experimented with the innovative tool together with <a href="https://silasveta.com" target="_blank" rel="noreferrer noopener">SILA SVETA</a> studio on the <a href="http://therrmaitz.com" target="_blank" rel="noreferrer noopener">Therr Maitz</a> concert, Caprices Festival 2018, <a href="https://paramountartists.com/artist/nina-kraviz" target="_blank" rel="noreferrer noopener">Nina Kraviz</a> experimental performance at Coachella 2019.</p>



<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe data-placeholder-image="https://www.audiovisualcity.org/wp-content/uploads/complianz/placeholders/youtubeDr1Kf3BkmI4-maxresdefault.jpg" class=" cmplz-placeholder-element  cmplz-iframe cmplz-iframe-styles cmplz-video cmplz-hidden " data-src-cmplz="https://www.youtube.com/embed/Dr1Kf3BkmI4?feature=oembed" title="Coachella 2019, Nina Kraviz" width="1080" height="608"  src="https://www.audiovisualcity.org/wp-content/plugins/complianz-gdpr/assets/video/youtube-placeholder.mp4?cmplz=1"  frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<h4>OK, really cool but how exactly does interactivity work? We gave some feedback to Kuflex lab with a few tricky questions to better understand the whole potential of this new audiovisual tool.<br><br></h4>



<h4>KUFLEX: The Tracker program receives depth-sensor data, calibrates a point cloud as we need it (we can rotate the cloud, cut off everything you don&#8217;t need keeping only the data of the artist oneself and merge point clouds from two sensors) and sends it to the renderer (UE4 scene). <br><br></h4>



<p>Scene functions build a 3D model using the data provided by the Tracker and then we can layer all kinds of features with effects on the model and also transform and distort it according to the artistic concept. </p>



<p>We also captured video from the laptop&#8217;s webcam and sometimes showed its picture. 3D scene acting as the artist surrounding, a set of virtual cameras for capturing from different viewpoints and visual effects were set up in advance in the Unreal Engine. </p>



<p>Then the OBS program captures the video of the launched scene and sends it to the video streaming server.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="753" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/Kusmos-Live-Tracker-program-1024x753.png" alt="Kusmos Live - audiovisual tool" class="wp-image-8669" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kusmos-Live-Tracker-program-1024x753.png 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kusmos-Live-Tracker-program-300x221.png 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kusmos-Live-Tracker-program-768x565.png 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kusmos-Live-Tracker-program.png 1044w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>During our second live experiment we tested some new features for the viewers interactive communication with the stream. </p>



<p>While Leksha (Smolensk, Russia) was playing his ambient-set, a VJ (Moscow, Russia) was controlling visual effects with the use of commands via YouTube chat in real-time mode. Our team has implemented this function between the concerts and decided not to tell the viewers about it. </p>



<p>During the stream, noticing weird messages in the chat, some of the viewers started to realize that they could not only send a message to the chat but to even affect visualization. </p>



<p>In the end the concert has turned into a digital quest. Some viewers picked up effect control by sending particular commands to the chat. We have yet to comprehend how to develop this function in the future.</p>



<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe data-placeholder-image="https://www.audiovisualcity.org/wp-content/uploads/complianz/placeholders/youtube-VuVzzLLJ-0-maxresdefault.jpg" class=" cmplz-placeholder-element  cmplz-iframe cmplz-iframe-styles cmplz-video cmplz-hidden " data-src-cmplz="https://www.youtube.com/embed/-VuVzzLLJ-0?feature=oembed" title="Kuflex + Leksha at Samskara" width="1080" height="608"  src="https://www.audiovisualcity.org/wp-content/plugins/complianz-gdpr/assets/video/youtube-placeholder.mp4?cmplz=1"  frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<h5>&nbsp;AVC: We think it&#8217;s a really interesting and innovative project responding to the challenges of the pandemic.&nbsp;In terms of appeal for VJs there is the risk of&nbsp;potentially&nbsp;being extremely limited for the audiovisual artists creativity, and the aesthetic I guess would always be the same. <br><br>It would be key for the tool to have a wider range of possibilities&nbsp;of customization&nbsp;for the artists otherwise they might get tired soon. I guess they all want to leave their unique mark in the scene.<br><br></h5>



<p>KUFLEX: Kusmos is a universal software tool, with the possibility of variability of visual and interactive solutions. As a rule, our team creates a virtual stage specifically for the performance of the musician. </p>



<p>Of course, we want to upgrade the program creating a database with different scenes, effects. In this case, the user will be able to construct the scene himself and combine the effects for his live/stream.&nbsp;</p>



<h5>AVC: It&#8217;s a bit unusual to keep promoting the idea of &#8220;God is DJ&#8221;. Is the DJ persona so relevant the viewer wants to watch during the entire show in a virtual environment?<br><br></h5>



<p>KUFLEX: Regarding Kusmos Live project, the Kuflex team is collaborating with various musicians. We wanted to support the performers. </p>



<p>So this approach determined the emphasis on the figure of the musician on the virtual stage, under whose musical personality, sound we come up with a visual solution. We do not just shoot a video with a musician, as is often done in broadcasts, but create a digital avatar that changes depending on the script, music and VJ control. </p>



<h4>At the same time, Kusmos Live is primarily a show, a kind of mix of live performance, a computer game and fantastic movie. <br><br></h4>



<h4>The virtual camera can fly through digital space, we can switch to different visual elements of the scene and include additional visual effects to the music. <br><br></h4>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="787" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/Kusmos-Live-Kuflex-Lab-1024x787.jpg" alt="Kusmos Live - Audiovisual Tool" class="wp-image-8665" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kusmos-Live-Kuflex-Lab-1024x787.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kusmos-Live-Kuflex-Lab-300x231.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kusmos-Live-Kuflex-Lab-768x590.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kusmos-Live-Kuflex-Lab.jpg 1440w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>We try to achieve the effect of real interaction with the viewer as well. Our team is developing a function of interaction through chat –&nbsp;viewers&#8217; comments fall into the scene, they can affect the content through certain chat commands. But Kusmos can be used by artists of other genres. </p>



<p>In the near future we want to try to create a dance performance. Now we are discussing this idea with one Russian choreographer. </p>



<h4>We will explore the topic of distances – where physical space ends, digital begins, the relationship of body and sound. Both dance and music will take place in live format. <br><br></h4>



<p>Technically, the performer will find himself in different areas of camera scanning, on the screen we will observe how his digital avatar changes. Again, it will all be like shooting a movie in one shot and in real time!</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="683" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/Kuflex-Lab-360-Visual-Festival-1024x683.jpg" alt="360 Visual Festival - audiovisual event" class="wp-image-8667" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kuflex-Lab-360-Visual-Festival-1024x683.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kuflex-Lab-360-Visual-Festival-300x200.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kuflex-Lab-360-Visual-Festival-768x512.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kuflex-Lab-360-Visual-Festival-900x600.jpg 900w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kuflex-Lab-360-Visual-Festival.jpg 1280w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h5>AVC: We truly appreciate the viewers becoming active, participating and communicating with the stream. That creates a collective experience.&nbsp;<br><br></h5>



<h5>Could people really tell if this was a live performance or not? It feels like the interaction should be more meaningful somehow, with a bigger impact to the overall audiovisual artwork.<br><br></h5>



<h4>KUFLEX: Our team worked on a concert from different cities. We thought about how best to organise remote control of virtual cameras and effects. <br><br></h4>



<h4>And suddenly our creative director had an idea to manage content through Youtube chat. During the broadcast, he wrote commands like cam1 (switching camera 1), stars ( the star effect was launched). <br><br></h4>



<p>We intentionally did not talk about this function in advance to get the quest. As a result, some viewers guessed and began to help in managing the scene.&nbsp;We explore different possibilities about other ways of interaction. </p>



<p>In the future we want to create a client application for connecting to the broadcast via a mobile phone, desktop PC screen or VR. We intend to develop Kusmos as an art tool. </p>



<p>Our team believes in a power of collective interaction. We want to give a palette of visual solutions, effects. Let’s all together create beauty here and now! This idea is a sincere inspiration for us.&nbsp;</p>



<h5>AVC: &nbsp;We would like to know more about how the collaboration you have done with Leksha where the viewers were controlling visual effects with the use of commands via YouTube chat in real-time mode.&#8221; <br><br></h5>



<h5>How does the input of data modify the visuals? is it like a live coding or common human language and how it&nbsp;is related to the VR software?<br><br></h5>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="1024" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/kusmos-live-Kuflex-Lab-and-Leksha-Flyer-1024x1024.jpg" alt="kusmos live - kuflex and leksha - audiovisual artists" class="wp-image-8666" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/06/kusmos-live-Kuflex-Lab-and-Leksha-Flyer-1024x1024.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/kusmos-live-Kuflex-Lab-and-Leksha-Flyer-300x300.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/kusmos-live-Kuflex-Lab-and-Leksha-Flyer-290x290.jpg 290w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/kusmos-live-Kuflex-Lab-and-Leksha-Flyer-768x768.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/kusmos-live-Kuflex-Lab-and-Leksha-Flyer-100x100.jpg 100w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/kusmos-live-Kuflex-Lab-and-Leksha-Flyer-140x140.jpg 140w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/kusmos-live-Kuflex-Lab-and-Leksha-Flyer-500x500.jpg 500w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/kusmos-live-Kuflex-Lab-and-Leksha-Flyer-350x350.jpg 350w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/kusmos-live-Kuflex-Lab-and-Leksha-Flyer-1000x1000.jpg 1000w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/kusmos-live-Kuflex-Lab-and-Leksha-Flyer-800x800.jpg 800w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/kusmos-live-Kuflex-Lab-and-Leksha-Flyer.jpg 1079w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h4>KUFLEX: Usually in an offline format, we work like this: musicians play music, and VJ manages visual content live using MIDI controllers. <br><br></h4>



<h4>Some effects are linked to the amplitude of the sound. But in a situation where we did not have the opportunity to be onsite will all team, we decided to make control through chat commands. <br><br></h4>



<p>We wrote a special function for our software that receives data from chat on YouTube using the Google API. We came up with several commands, for example: cam1, cam2, skin1, skin2, electric noise, lasers and the like. And when someone in the chat wrote one of these words, then a certain visual effect or a corresponding camera was included in our program. </p>



<p>In general, we have an idea to expand the number of commands and their appearance, so that it looks more like live coding. For example, add numerical arguments to the commands, which will additionally specify the parameters of a particular visual effect. </p>



<h4>As for virtual reality, we have plans to create our own application for viewers who can watch live broadcasts using VR devices, thus more deeply immersing themselves in the atmosphere of the digital scene and additionally receive personal effects.&nbsp;</h4>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="786" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/Kusmos-Live-Kuflex-Lab-DJ-1024x786.jpg" alt="Kusmos Live - audiovisual tool" class="wp-image-8671" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kusmos-Live-Kuflex-Lab-DJ-1024x786.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kusmos-Live-Kuflex-Lab-DJ-300x230.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kusmos-Live-Kuflex-Lab-DJ-768x590.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/Kusmos-Live-Kuflex-Lab-DJ.jpg 1440w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h5>&nbsp;AVC: Fascinating this idea of &#8220;universal tool&#8221; for content in real time and interactive show. We think it&#8217;s important now to dig more into the idea of how it can involve more people in the creative process. <br><br></h5>



<h5>It opens new ways of investigation on how to make every audiovisual experience unique, not only in terms of the aesthetics of the piece but also regarding the narrative.<br><br></h5>



<p>KUFLEX: Yes, this is the main object of research for us. Usually, a limited number of people can come to the offline exhibition. So we want to overcome any space frames. With Kusmos we don&#8217;t have any restrictions online! We can find ourselves in amazing digital worlds that are impossible in the physical world.</p>



<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe data-placeholder-image="https://www.audiovisualcity.org/wp-content/uploads/complianz/placeholders/youtube18xhOdM0LtA-maxresdefault.jpg" class=" cmplz-placeholder-element  cmplz-iframe cmplz-iframe-styles cmplz-video cmplz-hidden " data-src-cmplz="https://www.youtube.com/embed/18xhOdM0LtA?feature=oembed" title="Pixelord x Kusmos virtual 3D live in 1 minute" width="1080" height="608"  src="https://www.audiovisualcity.org/wp-content/plugins/complianz-gdpr/assets/video/youtube-placeholder.mp4?cmplz=1"  frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>Now that Kuflex Lab and its creation Kusmos entered our radar we will most definitely keep following their progression, as always supporting innovation and creativity in the audiovisual art world.</p>
<p>The post <a rel="nofollow" href="https://www.audiovisualcity.org/2020/06/22/about-kusmos-live/">About Kusmos Live by Kuflex Lab</a> appeared first on <a rel="nofollow" href="https://www.audiovisualcity.org">Audiovisualcity</a>.</p>
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		<title>What digital did next: Digital Arts and Social Distancing</title>
		<link>https://www.audiovisualcity.org/2020/06/04/digital-arts-and-social-distancing/</link>
					<comments>https://www.audiovisualcity.org/2020/06/04/digital-arts-and-social-distancing/#respond</comments>
		
		<dc:creator><![CDATA[Marco Savo]]></dc:creator>
		<pubDate>Thu, 04 Jun 2020 10:00:00 +0000</pubDate>
				<category><![CDATA[// Journalism]]></category>
		<category><![CDATA[Audiovisual]]></category>
		<category><![CDATA[Cultural Sector]]></category>
		<category><![CDATA[Delight Lab]]></category>
		<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Fulldome Festival]]></category>
		<category><![CDATA[Hybrid Events]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Medusa Lab]]></category>
		<category><![CDATA[MID]]></category>
		<category><![CDATA[Monica Rikic]]></category>
		<category><![CDATA[Mutek San Francisco]]></category>
		<category><![CDATA[Refik Anadol]]></category>
		<category><![CDATA[Scenocosme]]></category>
		<category><![CDATA[Social Distancing]]></category>
		<category><![CDATA[The Revels Office]]></category>
		<category><![CDATA[Workshop]]></category>
		<guid isPermaLink="false">https://www.audiovisualcity.org/avcity/?p=8133</guid>

					<description><![CDATA[<p>How digital arts can unlock value and opportunity in a socially distanced cultural sector? Marco Savo from Audiovisual City and Kate Rolfe from The Revels Office have never met in...</p>
<p>The post <a rel="nofollow" href="https://www.audiovisualcity.org/2020/06/04/digital-arts-and-social-distancing/">What digital did next: Digital Arts and Social Distancing</a> appeared first on <a rel="nofollow" href="https://www.audiovisualcity.org">Audiovisualcity</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h2><br><br>How digital arts can unlock value and opportunity in a socially distanced cultural sector?<br><br></h2>



<p>Marco Savo from Audiovisual City and Kate Rolfe from <a href="https://therevelsoffice.co.uk/catalyst-network" target="_blank" rel="noreferrer noopener">The Revels Office</a> have never met in person. Theirs is a true digital relationship born of the pandemic. </p>



<h3>Cultural consultants who met over Zoom to explore where their world’s crossed-over, and how their mix of experience could help artists, freelancers, and the arts sector as a whole to combat this unsettling time.<br><br></h3>



<p>Audiovisual City is a digital magazine that promotes and supports audiovisual artists and events worldwide. <em>Connecting hundreds of digital artists from across the world</em>, it is the go-to place for inspiration and information when it comes to the application of digital technologies in artistic expression.</p>



<p>The Revels Office is a cultural consultancy who specialises in finding new revenue for the arts, advising organisations on commercial opportunities and uniting them with funding partners who value the unique, high quality content that only the cultural sector can produce. Together with a network of consultants -The Catalyst Network – the team at The Revels Office manage a range of projects at the intersection between arts and commerce.</p>



<h3>Together with a multi-disciplinary group of experts who all have touch-points with digital arts experiences, Audiovisual City and The Revels Office ran a workshop to explore what role digital arts projects could play in the future of arts organisations. <br><br></h3>



<p>At a time when the sector is anxiously remodelling their core operations to survive months of low visitor numbers, reduced income through established business lines, and a new, uneasy socially distanced experience, we wanted to investigate what untapped value digital arts might offer.</p>



<p>We share with you here a summary of our findings, designed to inspire you at a critical time, to offer valuable ideas to consider in your re-modelling plans, and to decipher the role that digital can play in a sector based almost entirely on live and tangible experiences…</p>



<h2><br>Case Study: Enjambre Cellular<br><br></h2>



<h3>Developed by <a rel="noreferrer noopener" href="https://www.audiovisualcity.org/monica-rikic" target="_blank">Mónica Rikić</a>, Enjambre Celular is a project created and designed specifically for the <a rel="noreferrer noopener" href="https://www.medialab-prado.es" target="_blank">Medialab-Prado</a> interactive façade. <br><br></h3>



<p>It is a collective strategy game in which different levels and challenges must be overcome, based on the idea of a labyrinth. Controlled externally by passers-by, Enjambre Celular offers an example of a pandemic-proof artistic installation.</p>



<div class="wp-block-group"><div class="wp-block-group__inner-container">
<figure class="wp-block-gallery columns-2 is-cropped"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img loading="lazy" width="780" height="438" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/enjambre-celular-monika-rikic-1.jpg" alt="Enjambre Celular - Audiovisual Artwork" data-id="8135" data-full-url="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/enjambre-celular-monika-rikic-1.jpg" data-link="https://www.audiovisualcity.org/avcity/2020/06/04/digital-arts-and-social-distancing/enjambre-celular-monika-rikic-1/" class="wp-image-8135" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/06/enjambre-celular-monika-rikic-1.jpg 780w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/enjambre-celular-monika-rikic-1-300x168.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/enjambre-celular-monika-rikic-1-768x431.jpg 768w" sizes="(max-width: 780px) 100vw, 780px" /></figure></li><li class="blocks-gallery-item"><figure><img loading="lazy" width="542" height="287" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/enjambre-celular-monika-rikic-2.jpg" alt="Enjambre Celular - Audiovisual Media Lab Prado" data-id="8136" data-full-url="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/enjambre-celular-monika-rikic-2.jpg" data-link="https://www.audiovisualcity.org/avcity/2020/06/04/digital-arts-and-social-distancing/enjambre-celular-monika-rikic-2/" class="wp-image-8136" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/06/enjambre-celular-monika-rikic-2.jpg 542w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/enjambre-celular-monika-rikic-2-300x159.jpg 300w" sizes="(max-width: 542px) 100vw, 542px" /></figure></li></ul></figure>
</div></div>



<h2><br>Case Study: Distances<br><br></h2>



<h3>Developed by <a href="https://www.audiovisualcity.org/scenocosme" target="_blank" rel="noreferrer noopener">Scenocosme</a>, In this installation, two people in two separate physical spaces are filmed in real time by two devices. <br><br></h3>



<p>They are invited to have contact virtually within the same image, bringing them together face to face. The head-to-head image created by the software is trying to constantly reduce the proxemic distance between the two people, creating unique and ephemeral meetings with the other and making a connection even when physically apart.</p>



<figure class="wp-block-gallery columns-2 is-cropped"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img loading="lazy" width="800" height="368" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/distances_scenocosme_1.jpg" alt="Distances Scenocosme Audiovisual Artists" data-id="8143" data-full-url="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/distances_scenocosme_1.jpg" data-link="https://www.audiovisualcity.org/avcity/?attachment_id=8143" class="wp-image-8143" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/06/distances_scenocosme_1.jpg 800w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/distances_scenocosme_1-300x138.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/distances_scenocosme_1-768x353.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /></figure></li><li class="blocks-gallery-item"><figure><img loading="lazy" width="400" height="300" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/distances_scenocosme_3.jpg" alt="Distances Audiovisual Artwork" data-id="8144" data-full-url="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/distances_scenocosme_3.jpg" data-link="https://www.audiovisualcity.org/avcity/?attachment_id=8144" class="wp-image-8144" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/06/distances_scenocosme_3.jpg 400w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/distances_scenocosme_3-300x225.jpg 300w" sizes="(max-width: 400px) 100vw, 400px" /></figure></li></ul></figure>



<h2><br>Digital art vs digital design.<br><br></h2>



<h3>To make informed choices about the use of digital, it is important to understand the distinction of digital art as an artform in its own right, and digital design as a tool for engagement. <br><br></h3>



<p>Put simply – do you need to move your live content online for commercial, audience or safety reasons, or do you want to create a new interpretation of your content that will explore your stories in an entirely new way? Neither choice is right or wrong, but it will impact the outcomes you achieve, as well as the process you go through.</p>



<blockquote class="wp-block-quote"><p>“The importance of concept is key; you must start with your concept and then chose the technology to match” </p><cite>Hayley Cantor</cite></blockquote>



<h3>What digital art and digital design have in common is their ability to bridge between traditional cultural content and modern, digitally aware audiences, and allow people to fully interact with the arts. <br><br></h3>



<p>No solution is quicker for overcoming an image of being elitist, static or uninteresting than a digital initiative, so long as it is done well, has a clear purpose and audience, and so long as it incorporates some kind of live and/or unique element that ensures the digital is not simply a mimic of the live experience.</p>



<p>While digital design is fantastic for bringing to life educational and historic content, and is arguably simpler for translating to an online platform, where digital arts stands out is in the sensorial, emotive experience that they can create, lasting longer in people’s memories and creating a sense of community and harmony even if you encounter the art alone.</p>



<h3>Digital arts is the perfect solution for a hybrid cultural offering, connecting those experiencing it online and those there in person, allowing for smaller, safer groups to pass through it without losing the commercial, social and artistic benefits of scale.<br><br></h3>



<h2>Case Study: Virtual Archive.<br><br></h2>



<h3>Virtual Archive is a 3D, computer-generated environment open to interactive exploration by single users. <br><br></h3>



<p>Via a VR headset, the user flies through a 3D data-point cloud formed, visualizing more than 1,700,000 documents present in SALT Research archive collections. <a href="https://www.audiovisualcity.org/refik-anadol/" target="_blank" rel="noreferrer noopener">Refik Anadol</a>’s installation was displayed as an extension to the artist’s Archive Dreaming project.</p>



<figure class="wp-block-gallery columns-2 is-cropped"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img loading="lazy" width="512" height="293" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/refikanadol_workshop2.jpg" alt="Digital Archive - Audiovisual Artwork" data-id="8149" data-full-url="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/refikanadol_workshop2.jpg" data-link="https://www.audiovisualcity.org/avcity/2020/06/04/digital-arts-and-social-distancing/refikanadol_workshop2/" class="wp-image-8149" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/06/refikanadol_workshop2.jpg 512w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/refikanadol_workshop2-300x172.jpg 300w" sizes="(max-width: 512px) 100vw, 512px" /></figure></li><li class="blocks-gallery-item"><figure><img loading="lazy" width="512" height="281" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/refikanadol_workshop.jpg" alt="Digital Archive - Audiovisual Artist" data-id="8150" data-full-url="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/refikanadol_workshop.jpg" data-link="https://www.audiovisualcity.org/avcity/2020/06/04/digital-arts-and-social-distancing/refikanadol_workshop/" class="wp-image-8150" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/06/refikanadol_workshop.jpg 512w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/refikanadol_workshop-300x165.jpg 300w" sizes="(max-width: 512px) 100vw, 512px" /></figure></li></ul></figure>



<h2><br>Case Study: Natural History Museum of Valparaisa.<br><br></h2>



<h3>In the Introductory Room at Natural History Museum of Valparaíso, Chile, visitors meet an installation of naturalistic illustrations of flora and fauna of the region, highlighting the work of Claudio Gay among others. <br><br></h3>



<p>Developed by <strong><a rel="noreferrer noopener" href="https://www.audiovisualcity.org/delightlab" target="_blank">Delight Lab</a></strong>, this project was realised in partnership with the <a rel="noreferrer noopener" href="https://www.sumo.cl" target="_blank">SUMO design</a> and museum office for DIBAM.</p>



<figure class="wp-block-gallery columns-2 is-cropped"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img loading="lazy" width="1024" height="300" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/Delight-Lab-Museum-Valparaiso-3-1024x300.png" alt="Delight Lab - Museum Valparaiso - Audiovisual Artwork" data-id="8152" data-full-url="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/Delight-Lab-Museum-Valparaiso-3-e1591096456208.png" data-link="https://www.audiovisualcity.org/avcity/2020/06/04/digital-arts-and-social-distancing/delight-lab-museum-valparaiso-3/" class="wp-image-8152"/></figure></li><li class="blocks-gallery-item"><figure><img loading="lazy" width="1024" height="576" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/Delight-Lab-Museum-Valparaiso-2-1024x576.png" alt="Delight Lab - Museum Valparaiso - Audiovisual Artists" data-id="8153" data-full-url="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/Delight-Lab-Museum-Valparaiso-2-e1591096478702.png" data-link="https://www.audiovisualcity.org/avcity/2020/06/04/digital-arts-and-social-distancing/delight-lab-museum-valparaiso-2/" class="wp-image-8153"/></figure></li></ul></figure>



<h2><br>It’s time to set the price.<br><br></h2>



<p>The price we have paid for the vast amounts of thrilling, comforting and informative digital content that has been dispersed throughout the global lock-down, is the expectation that digital means free. </p>



<h3>Digital comes with development costs, artist costs and new software and/or infrastructure requirements, among other operational demands. Digital content is by no means free to create, and so why is it presented as free to consume? There are two ways of looking at this dilemma.<br><br></h3>



<h5>• Option 1 is to embrace the non-financial value that going digital presents: reaching new and much larger audiences, collecting insightful data, offering educational and social benefits, and adopting new methods in storytelling and human connection. <br><br></h5>



<p>In this way there is still value, there are no barriers to audiences engaging with you, and you can use data and reach to collaborate with new funding partners, upsell products and services, and request donations wherever possible. </p>



<p>In this way we have seen a really positive response during the pandemic, with culture-lovers willingly paying for online experiences, seeing this as a charitable donation to save something they love rather than a charge for valuable entertainment. However this has not yet translated into a consistent approach that audiences and funders recognise, or indeed made up the huge gap in revenue that arts organisations face.<br></p>



<h5>• Option 2 is to revaluate and recommunicate the value of the digital experience, and set up platforms that give organisations the option to charge. <br><br></h5>



<p>Given the high value outlined by option 1, it seems reasonable that – just like the expectation to pay for the cinema or a gig – you will have to pay to participate in digital cultural experiences. This transactional view may not sit well alongside arts experiences that are traditionally free, such as museum-entry, but this demonstrates the opportunity presented by digital arts as opposed to digital design; by creating a new experience on a new platform, arts organisations can create something of value to their audiences (and new ones), one which better warrants a participation charge.</p>



<p>Ultimately this is an argument of supply and demand, but what we endorse is a collective reassessment of how and when to charge for digital experiences, thereby protecting arts organisations and artists from giving away valuable content for free, especially when for a time this might be one of their only viable sources of revenue.</p>



<h2><br>Case Study: <a rel="noreferrer noopener" href="https://www.audiovisualcity.org/fulldome-festival" target="_blank">Fulldome Festival</a><br><br></h2>



<p>The oldest full dome projection festival has been held virtually for the first time this year due to the pandemic, charging a ticket price for the online experience. A courageous decision from the organisers who decided to go full steam ahead, offering a 360 view of the festival using VR headsets.</p>



<h2>Case Study: <a href="https://www.audiovisualcity.org/mutek-sf" target="_blank" rel="noreferrer noopener">Mutek San Francisco</a>, Nexus Experience<br><br></h2>



<p>Mutek is one of the top audiovisual events worldwide, born in Montreal and then expanded through an international network. The San Francisco edition has been online this year with their ‘Nexus Experience’, hosting live AV performers on two stages, offering digital galleries, online workshops, and ‘viewing party’ film screenings. The event was free and open to donations, with 100% of the festival proceeds going directly to the artists.<br><br></p>



<figure class="wp-block-gallery columns-2 is-cropped"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img loading="lazy" width="1024" height="573" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/05/mutek-san-francisco-flyer-1024x573.jpg" alt="MutekSF_Audiovisual_Event" data-id="7884" data-full-url="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/05/mutek-san-francisco-flyer-e1590156851514.jpg" data-link="https://www.audiovisualcity.org/avcity/2020/05/22/mutek-sf/mutek-san-francisco-flyer/" class="wp-image-7884"/></figure></li><li class="blocks-gallery-item"><figure><img loading="lazy" width="1024" height="709" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/05/fulldome-logo-1024x709.jpg" alt="Fulldome_Festival_Logo_Audiovisual_Event" data-id="7781" data-full-url="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/05/fulldome-logo.jpg" data-link="https://www.audiovisualcity.org/avcity/2020/05/12/fulldome-festival/fulldome-logo/" class="wp-image-7781" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/05/fulldome-logo-1024x709.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/05/fulldome-logo-300x208.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/05/fulldome-logo-768x531.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/05/fulldome-logo-1536x1063.jpg 1536w, https://www.audiovisualcity.org/wp-content/uploads/2020/05/fulldome-logo.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul></figure>



<h2><br>Demystifying the digital process (and budget).<br><br></h2>



<h3>Digital arts experiences are impactful and memorable no matter what their size, from single exhibition displays through to city-wide festivals. While they can be huge and expensive, often a digital intervention is as cost-effective as a live experience due to the flexibility of the format, recouping investment costs over a far longer lifespan.<br><br></h3>



<p>For those who want to consider digital as part of their future plans, digital arts producer Steph Clarke shares some considerations:</p>



<p> • Once a digital installation, artwork or exhibition is installed, it can often run 24/7 with minimal staffing and low running costs. Not only can this make valuable budget savings, it also accommodates far higher audience numbers over time, and can easily be adapted to allow for social distancing measures.</p>



<p>• Digital works can easily have their content re-purposed to suit different objectives. Content can be refreshed regularly to suit seasonality, adapted for VIP or stakeholder events, and used for advertising purposes if required.</p>



<p> • It is relatively easy to scale digital work depending upon size of venue or audience size, meaning this approach can be considered for a variety of projects, places and budgets. </p>



<p>• Digital can be used to extend and enhance audience engagement before and after the event/exhibition itself, through engagement online and via apps, creating more touchpoints with your intended audience and opportunities to capture insights and data. </p>



<p>• By digitalising the content for a digital installation, you are simultaneously archiving it too, preserving it for future generations and achieving important cost-savings. </p>



<p>• Given the huge range of digital formats available – apps, projection, light shows, VR, AR – there will always be a format suitable for your budget, timescale and objectives.</p>



<h2><br>Case Study: 400 Conejos.<br><br></h2>



<p>As part of the Bahidora 2018 festival, <a href="https://www.audiovisualcity.org/medusalab" target="_blank" rel="noreferrer noopener">Medusa Lab</a> created a unique experience for Ache Producciones and its client: Mezcal 400 conejos. </p>



<h3>Attendees received a complimentary drink of mezcal prior entering the dome, and once inside they discovered the mezcal making process through an immersive, colour-filled experience using animations and 360 video.<br><br></h3>



<figure class="wp-block-gallery columns-2 is-cropped"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img loading="lazy" width="850" height="510" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/medusalab_400conejos2.jpg" alt="Medusa Lab - 400 Conejos - Audiovisual Artwork" data-id="8160" data-full-url="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/medusalab_400conejos2.jpg" data-link="https://www.audiovisualcity.org/avcity/2020/06/04/digital-arts-and-social-distancing/medusalab_400conejos2/" class="wp-image-8160" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/06/medusalab_400conejos2.jpg 850w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/medusalab_400conejos2-300x180.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/medusalab_400conejos2-768x461.jpg 768w" sizes="(max-width: 850px) 100vw, 850px" /></figure></li><li class="blocks-gallery-item"><figure><img loading="lazy" width="850" height="510" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/medusalab_400conejos.jpg" alt="Medusa Lab - 400 Conejos - Audiovisual Artist" data-id="8159" data-full-url="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/medusalab_400conejos.jpg" data-link="https://www.audiovisualcity.org/avcity/2020/06/04/digital-arts-and-social-distancing/medusalab_400conejos/" class="wp-image-8159" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/06/medusalab_400conejos.jpg 850w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/medusalab_400conejos-300x180.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/medusalab_400conejos-768x461.jpg 768w" sizes="(max-width: 850px) 100vw, 850px" /></figure></li></ul></figure>



<h2><br>Case Study: Pinata Tweet.<br><br></h2>



<p>Piñata was a project made by <a rel="noreferrer noopener" href="https://www.audiovisualcity.org/midstudio/" target="_blank">MID</a> for +Castro agency and the SAKE production company. The piñatas were installed as part of a collaboration with Trident Senses at <a rel="noreferrer noopener" href="https://fiberfib.com/" target="_blank">Benicàssim International Festival</a>. </p>



<h3>The interactive piñatas are controlled via Twitter messages sent by the audience. Every tweet contained #TridentSensesPinata, which activated a device that inflated the piñata. As messages accumulated, eventually the piñata exploded over the audience!<br><br></h3>



<figure class="wp-block-gallery columns-2 is-cropped"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img loading="lazy" width="1024" height="576" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/mid_pinata_tweets2-1024x576.png" alt="MID - Pinata Tweets - Audiovisual Artists" data-id="8165" data-full-url="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/mid_pinata_tweets2.png" data-link="https://www.audiovisualcity.org/avcity/2020/06/04/digital-arts-and-social-distancing/mid_pinata_tweets2/" class="wp-image-8165" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/06/mid_pinata_tweets2-1024x576.png 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/mid_pinata_tweets2-300x169.png 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/mid_pinata_tweets2-768x432.png 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/mid_pinata_tweets2-1536x865.png 1536w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/mid_pinata_tweets2.png 1924w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="blocks-gallery-item"><figure><img loading="lazy" width="1024" height="576" src="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/mid_pinata_tweets-1024x576.png" alt="MID - Pinata Tweets - Audiovisual Artwork" data-id="8164" data-full-url="https://www.audiovisualcity.org/avcity/wp-content/uploads/2020/06/mid_pinata_tweets.png" data-link="https://www.audiovisualcity.org/avcity/2020/06/04/digital-arts-and-social-distancing/mid_pinata_tweets/" class="wp-image-8164" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/06/mid_pinata_tweets-1024x576.png 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/mid_pinata_tweets-300x169.png 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/mid_pinata_tweets-768x432.png 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/mid_pinata_tweets-1536x864.png 1536w, https://www.audiovisualcity.org/wp-content/uploads/2020/06/mid_pinata_tweets.png 1922w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul></figure>



<h2><br><br>Audiovisual City and The Revels Office plan to now work together. <br><br></h2>



<h3>We aim to connect arts organisations with digital artists and commercial partners, creating inspirational and viable projects in a time of pandemic. <br><br></h3>



<h5>Together we will champion the skills, value and authenticity that digital art and digital tools can bring those looking to find new audiences and new revenue. Get in touch to discuss how these ideas could be applied to your own organisation – <a rel="noreferrer noopener" href="mailto:hello@therevelsoffice.co.uk" target="_blank">hello@therevelsoffice.co.uk</a><br><br></h5>



<p>This article was written by Kate Rolfe from The Revels Office and <a rel="noreferrer noopener" href="https://www.audiovisualcity.org/marco-savo/" target="_blank">Marco Savo</a> from Audiovisual City with contributions from <a rel="noreferrer noopener" href="https://www.audiovisualcity.org/hayley-cantor/" target="_blank">Hayley Cantor</a> (Audiovisual City Creative Director, Multidisciplinary Graphic Designer and VJ), Sean Carroll (Business Improvement Project Manager), Nicola Casperson (Brand Marketing, Events and Place-Making Consultant), Steph Clarke (Digital Arts Producer), <a rel="noreferrer noopener" href="https://www.audiovisualcity.org/marta-minguell/" target="_blank">Marta Minguell Colomé</a> (New Media Artist, VJ and Photographer), Amy O’Brien (Events Producer), and Mónica Rikic (New Media Artist). Collectively our experience includes roles at the National Gallery, Natural History Museum, Secret Cinema, Battersea Power Station, Westfields, and London’s Philharmonia Orchestra.</p>
<p>The post <a rel="nofollow" href="https://www.audiovisualcity.org/2020/06/04/digital-arts-and-social-distancing/">What digital did next: Digital Arts and Social Distancing</a> appeared first on <a rel="nofollow" href="https://www.audiovisualcity.org">Audiovisualcity</a>.</p>
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		<title>LLUM BCN 2020</title>
		<link>https://www.audiovisualcity.org/2020/02/28/llum-bcn-2020/</link>
					<comments>https://www.audiovisualcity.org/2020/02/28/llum-bcn-2020/#respond</comments>
		
		<dc:creator><![CDATA[Marta Minguell]]></dc:creator>
		<pubDate>Fri, 28 Feb 2020 19:13:44 +0000</pubDate>
				<category><![CDATA[// Journalism]]></category>
		<category><![CDATA[Barcelona]]></category>
		<category><![CDATA[festivaloflight]]></category>
		<category><![CDATA[Llum2020]]></category>
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					<description><![CDATA[<p>One year more, Llum BCN Festival, has left us exhausted because of attending all the installations, but at the same time has left us amazed at the hard work of...</p>
<p>The post <a rel="nofollow" href="https://www.audiovisualcity.org/2020/02/28/llum-bcn-2020/">LLUM BCN 2020</a> appeared first on <a rel="nofollow" href="https://www.audiovisualcity.org">Audiovisualcity</a>.</p>
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<p>One year more, Llum BCN Festival, has left us exhausted because of attending all the installations, but at the same time  has left us amazed at the hard work of many artists that could transform their effort into beautiful light artwork pieces in the space.</p>



<p>On February 14th, 15th and 16th, artists transformed Poblenou in Barcelona into an experimentation between light, movement, and virtual reality, challenging the limits of our own perceptions. We found major names in the international scene such as United Visual Artists,  Ouchhh, Luke Jerram, Antoni Varola, as well as artists from the national scene such as Monica Rikic, Anna Carreras, Diego Suarez, to mention just few of the twenty three artists participating in Llum BCN Festival 2020.</p>



<p>We will show you just few of all the installations that impacted us. We think it&#8217;s a good experience because it allows you to connect with Barcelona in another way, through light, digital technology and moving images being part of the cityscape without being at the service of its exploitation. </p>



<p>The installation &#8220;Fiat Lux&#8221; by Antoni Arola made us walk around in circles for a long time, in a contrast of a warm and cold environment composed by geometric sculptures made by lasers and smoke.  It was like a theatre play, where we were the actors, as he desired.</p>



<figure class="wp-block-image size-large is-resized"><img loading="lazy" src="http://www.audiovisualcity.org/avcity/wp-content/uploads/2020/02/DSC00687-2-1024x576.jpg" alt="" class="wp-image-6946" width="580" height="326" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00687-2-1024x576.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00687-2-300x169.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00687-2-768x432.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00687-2.jpg 1200w" sizes="(max-width: 580px) 100vw, 580px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="576" src="http://www.audiovisualcity.org/avcity/wp-content/uploads/2020/02/DSC00690-1024x576.jpg" alt="" class="wp-image-6947" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00690-1024x576.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00690-300x169.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00690-768x432.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00690.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="576" src="http://www.audiovisualcity.org/avcity/wp-content/uploads/2020/02/DSC00697-1024x576.jpg" alt="" class="wp-image-6948" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00697-1024x576.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00697-300x169.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00697-768x432.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00697.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>The installation &#8220;Musica Universalis&#8221; by United Visual Artists,  an imposing choreography of movement, light and sound that is inspired by the mechanics of celestial objects. We could perceive the light and the absence of light at the same time &#8211; it was surprising.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="576" src="http://www.audiovisualcity.org/avcity/wp-content/uploads/2020/02/DSC00726-1024x576.jpg" alt="" class="wp-image-6949" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00726-1024x576.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00726-300x169.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00726-768x432.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00726.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>&#8220;Persopectiva&#8221; by SUMMALAB was an installation from &#8220;OFF LLum&#8221; inspired in the paintings of the artist Josef Albers.  Pictorial pieces that play with the chromatic range to create a sense of depth. The students of  the master of Audiovisual Innovation and Interactive Environments at BAU University, had the opportunity to help in the process of construction and we could see awesome results.  </p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="576" src="http://www.audiovisualcity.org/avcity/wp-content/uploads/2020/02/DSC00789-1024x576.jpg" alt="" class="wp-image-6950" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00789-1024x576.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00789-300x169.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00789-768x432.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00789.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>Another installation that captivated us because of the approach of playing with light and materials to create compositions in the space was &#8220;Instantes cromáticos&#8221;by Maurici Ginés in OFF Llum BCN.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="576" src="http://www.audiovisualcity.org/avcity/wp-content/uploads/2020/02/DSC00743-1024x576.jpg" alt="" class="wp-image-6951" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00743-1024x576.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00743-300x169.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00743-768x432.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00743.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="576" src="http://www.audiovisualcity.org/avcity/wp-content/uploads/2020/02/DSC00749-1024x576.jpg" alt="" class="wp-image-6952" srcset="https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00749-1024x576.jpg 1024w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00749-300x169.jpg 300w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00749-768x432.jpg 768w, https://www.audiovisualcity.org/wp-content/uploads/2020/02/DSC00749.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>But these are just few of all the moments we enjoyed getting immersed in the space, perceiving light, sound and movement from different unique perspectives. We look forward to attending again next year.</p>
<p>The post <a rel="nofollow" href="https://www.audiovisualcity.org/2020/02/28/llum-bcn-2020/">LLUM BCN 2020</a> appeared first on <a rel="nofollow" href="https://www.audiovisualcity.org">Audiovisualcity</a>.</p>
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